Do not use physics process for 2D editor

This commit is contained in:
Robert Yevdokimov 2024-02-02 19:14:48 -05:00
parent 10e111477d
commit 88b1103b44

View File

@ -3917,7 +3917,7 @@ void CanvasItemEditor::_notification(int p_what) {
EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
case NOTIFICATION_PROCESS: {
EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
int nb_having_pivot = 0;
@ -5580,13 +5580,13 @@ bool CanvasItemEditorPlugin::handles(Object *p_object) const {
void CanvasItemEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
canvas_item_editor->show();
canvas_item_editor->set_physics_process(true);
canvas_item_editor->set_process(true);
RenderingServer::get_singleton()->viewport_set_disable_2d(EditorNode::get_singleton()->get_scene_root()->get_viewport_rid(), false);
RenderingServer::get_singleton()->viewport_set_environment_mode(EditorNode::get_singleton()->get_scene_root()->get_viewport_rid(), RS::VIEWPORT_ENVIRONMENT_ENABLED);
} else {
canvas_item_editor->hide();
canvas_item_editor->set_physics_process(false);
canvas_item_editor->set_process(false);
RenderingServer::get_singleton()->viewport_set_disable_2d(EditorNode::get_singleton()->get_scene_root()->get_viewport_rid(), true);
RenderingServer::get_singleton()->viewport_set_environment_mode(EditorNode::get_singleton()->get_scene_root()->get_viewport_rid(), RS::VIEWPORT_ENVIRONMENT_DISABLED);
}