Move default values from definition to declaration in GraphEdit
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@ -821,7 +821,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors,
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}
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}
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void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width = 2.0, float p_bezier_ratio = 1.0) {
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void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) {
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//cubic bezier code
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float diff = p_to.x - p_from.x;
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float cp_offset;
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@ -160,7 +160,7 @@ private:
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void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const;
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void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio);
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void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width = 2.0, float p_bezier_ratio = 1.0);
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void _graph_node_raised(Node *p_gn);
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void _graph_node_moved(Node *p_gn);
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