fixed godot not recognising 150x150 icon for uwp export
This commit is contained in:
parent
c4daac279b
commit
88bd3227ac
|
@ -1176,7 +1176,7 @@ public:
|
|||
err += TTR("Invalid square 71x71 logo image dimensions (should be 71x71).") + "\n";
|
||||
}
|
||||
|
||||
if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 0)) {
|
||||
if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 150)) {
|
||||
valid = false;
|
||||
err += TTR("Invalid square 150x150 logo image dimensions (should be 150x150).") + "\n";
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue