Document Mono-specific classes

This fully documents all Mono-specific classes.

(cherry picked from commit 24a8d43272)
This commit is contained in:
Hugo Locurcio 2020-06-16 11:12:57 +02:00 committed by Rémi Verschelde
parent 1c801dd044
commit 88c22cb648
2 changed files with 18 additions and 4 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSharpScript" inherits="Script" category="Core" version="3.2">
<brief_description>
A script implemented in the C# programming language (Mono-enabled builds only).
</brief_description>
<description>
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
See also [GodotSharp].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
<return type="Object">
</return>
<description>
Returns a new instance of the script.
</description>
</method>
</methods>

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@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" category="Core" version="3.2">
<brief_description>
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
</brief_description>
<description>
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also [CSharpScript].
</description>
<tutorials>
</tutorials>
@ -11,26 +14,30 @@
<return type="void">
</return>
<description>
Attaches the current thread to the mono runtime.
Attaches the current thread to the Mono runtime.
</description>
</method>
<method name="detach_thread">
<return type="void">
</return>
<description>
Detaches the current thread from the mono runtime.
Detaches the current thread from the Mono runtime.
</description>
</method>
<method name="get_domain_id">
<return type="int">
</return>
<description>
Returns the current MonoDomain ID.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="get_scripts_domain_id">
<return type="int">
</return>
<description>
Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="is_domain_finalizing_for_unload">
@ -39,26 +46,28 @@
<argument index="0" name="domain_id" type="int">
</argument>
<description>
Returns whether the domain is being finalized.
Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_initialized">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_shutting_down">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
</description>
</method>
<method name="is_scripts_domain_loaded">
<return type="bool">
</return>
<description>
Returns whether the scripts domain is loaded.
Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
</description>
</method>
</methods>