Fix state inconsistencies in visibility dependencies.
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92a2380d96
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88d9914519
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@ -644,6 +644,12 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
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scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
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}
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for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
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Instance *dep_instance = E->get();
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ERR_CONTINUE(dep_instance->array_index == -1);
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ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1);
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dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index;
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}
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} break;
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case RS::INSTANCE_PARTICLES_COLLISION: {
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InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
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@ -1199,53 +1205,48 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par
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Instance *old_parent = instance->visibility_parent;
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if (old_parent) {
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if ((1 << old_parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && old_parent->base_data) {
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InstanceGeometryData *old_parent_geom = static_cast<InstanceGeometryData *>(old_parent->base_data);
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old_parent_geom->visibility_dependencies.erase(instance);
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_update_instance_visibility_depth(old_parent);
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}
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old_parent->visibility_dependencies.erase(instance);
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instance->visibility_parent = nullptr;
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_update_instance_visibility_depth(old_parent);
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}
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Instance *parent = instance_owner.get_or_null(p_parent_instance);
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ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
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if (parent) {
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if ((1 << parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && parent->base_data) {
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InstanceGeometryData *parent_geom = static_cast<InstanceGeometryData *>(parent->base_data);
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parent_geom->visibility_dependencies.insert(instance);
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_update_instance_visibility_depth(parent);
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}
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parent->visibility_dependencies.insert(instance);
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instance->visibility_parent = parent;
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bool cycle_detected = _update_instance_visibility_depth(parent);
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if (cycle_detected) {
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ERR_PRINT("Cycle detected in the visibility dependencies tree. The latest change to visibility_parent will have no effect.");
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parent->visibility_dependencies.erase(instance);
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instance->visibility_parent = nullptr;
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}
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}
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_update_instance_visibility_dependencies(instance);
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}
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void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
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bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
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bool cycle_detected = false;
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Set<Instance *> traversed_nodes;
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{
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Instance *instance = p_instance;
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while (instance && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && instance->base_data) {
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
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if (!geom->visibility_dependencies.is_empty()) {
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while (instance) {
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if (!instance->visibility_dependencies.is_empty()) {
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uint32_t depth = 0;
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for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
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if (((1 << E->get()->base_type) & RS::INSTANCE_GEOMETRY_MASK) == 0 || !E->get()->base_data) {
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continue;
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}
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InstanceGeometryData *child_geom = static_cast<InstanceGeometryData *>(E->get()->base_data);
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depth = MAX(depth, child_geom->visibility_dependencies_depth);
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for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
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depth = MAX(depth, E->get()->visibility_dependencies_depth);
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}
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geom->visibility_dependencies_depth = depth + 1;
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instance->visibility_dependencies_depth = depth + 1;
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} else {
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geom->visibility_dependencies_depth = 0;
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instance->visibility_dependencies_depth = 0;
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}
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if (instance->scenario && instance->visibility_index != -1) {
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instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
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instance->scenario->instance_visibility.move(instance->visibility_index, instance->visibility_dependencies_depth);
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}
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traversed_nodes.insert(instance);
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@ -1258,17 +1259,7 @@ void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance)
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}
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}
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if (cycle_detected) {
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ERR_PRINT("Cycle detected in the visibility dependencies tree.");
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for (Set<Instance *>::Element *E = traversed_nodes.front(); E; E = E->next()) {
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Instance *instance = E->get();
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
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geom->visibility_dependencies_depth = 0;
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if (instance->scenario && instance->visibility_index != -1) {
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instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
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}
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}
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}
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return cycle_detected;
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}
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void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) {
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@ -1289,15 +1280,13 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
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vd.position = p_instance->transformed_aabb.get_center();
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vd.array_index = p_instance->array_index;
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InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
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p_instance->scenario->instance_visibility.insert(vd, geom_data->visibility_dependencies_depth);
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p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth);
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}
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if (p_instance->scenario && p_instance->array_index != -1) {
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p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
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InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
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if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || (geom_data && geom_data->visibility_dependencies_depth == 0))) {
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if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) {
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p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
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} else {
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p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
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@ -1559,19 +1548,19 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
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idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
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idata.visibility_index = p_instance->visibility_index;
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for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
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Instance *dep_instance = E->get();
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if (dep_instance->array_index != -1) {
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dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
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}
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}
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switch (p_instance->base_type) {
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case RS::INSTANCE_MESH:
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case RS::INSTANCE_MULTIMESH:
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case RS::INSTANCE_PARTICLES: {
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
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idata.instance_geometry = geom->geometry_instance;
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for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
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Instance *dep_instance = E->get();
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if (dep_instance->array_index != -1) {
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dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
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}
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}
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} break;
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case RS::INSTANCE_LIGHT: {
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InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
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@ -1721,13 +1710,10 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
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swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
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}
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if ((1 << swapped_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(swapped_instance->base_data);
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for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
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Instance *dep_instance = E->get();
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if (dep_instance != p_instance && dep_instance->array_index != -1) {
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dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
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}
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for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
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Instance *dep_instance = E->get();
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if (dep_instance != p_instance && dep_instance->array_index != -1) {
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dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
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}
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}
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}
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@ -1746,12 +1732,12 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
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scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
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scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
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scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
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}
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for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
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Instance *dep_instance = E->get();
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if (dep_instance->array_index != -1) {
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dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
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}
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for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
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Instance *dep_instance = E->get();
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if (dep_instance->array_index != -1) {
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dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
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}
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}
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@ -441,6 +441,8 @@ public:
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float visibility_range_begin_margin;
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float visibility_range_end_margin;
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Instance *visibility_parent = nullptr;
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Set<Instance *> visibility_dependencies;
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uint32_t visibility_dependencies_depth;
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Scenario *scenario;
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SelfList<Instance> scenario_item;
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@ -583,8 +585,6 @@ public:
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Set<Instance *> reflection_probes;
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Set<Instance *> voxel_gi_instances;
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Set<Instance *> lightmap_captures;
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Set<Instance *> visibility_dependencies;
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uint32_t visibility_dependencies_depth = 0;
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InstanceGeometryData() {
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can_cast_shadows = true;
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@ -929,7 +929,7 @@ public:
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virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance);
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void _update_instance_visibility_depth(Instance *p_instance);
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bool _update_instance_visibility_depth(Instance *p_instance);
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void _update_instance_visibility_dependencies(Instance *p_instance);
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// don't use these in a game!
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