Fix icon colors in 3d editor on theme changing
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fab3412139
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88e3d13416
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@ -6449,8 +6449,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
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undo_redo->commit_action();
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undo_redo->commit_action();
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}
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}
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void Node3DEditor::_notification(int p_what) {
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void Node3DEditor::_update_theme() {
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if (p_what == NOTIFICATION_READY) {
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tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
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@ -6472,6 +6471,17 @@ void Node3DEditor::_notification(int p_what) {
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons")));
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sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons")));
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environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons")));
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sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
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sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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}
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void Node3DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
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_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
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_refresh_menu_icons();
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_refresh_menu_icons();
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@ -6484,57 +6494,39 @@ void Node3DEditor::_notification(int p_what) {
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editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
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editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
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editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
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editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
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sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons")));
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environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons")));
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sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
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_update_preview_environment();
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_update_preview_environment();
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sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
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sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
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environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
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environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
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} else if (p_what == NOTIFICATION_ENTER_TREE) {
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} break;
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case NOTIFICATION_ENTER_TREE: {
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_update_theme();
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_register_all_gizmos();
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_register_all_gizmos();
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_update_gizmos_menu();
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_update_gizmos_menu();
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_init_indicators();
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_init_indicators();
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} else if (p_what == NOTIFICATION_THEME_CHANGED) {
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} break;
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case NOTIFICATION_EXIT_TREE: {
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_finish_indicators();
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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_update_theme();
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_update_gizmos_menu_theme();
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_update_gizmos_menu_theme();
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sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
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} else if (p_what == NOTIFICATION_EXIT_TREE) {
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} break;
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_finish_indicators();
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_LOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_GROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
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tool_button[Node3DEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons")));
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tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")));
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tool_option_button[Node3DEditor::TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon(SNAME("Panels1"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels2Alt"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_theme_icon(SNAME("Panels3"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons")));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons")));
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// Update grid color by rebuilding grid.
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// Update grid color by rebuilding grid.
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_finish_grid();
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_finish_grid();
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_init_grid();
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_init_grid();
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} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
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if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
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EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
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EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
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debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
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debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
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tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
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tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
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}
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}
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} break;
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}
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}
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}
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}
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@ -723,6 +723,8 @@ private:
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void _add_sun_to_scene(bool p_already_added_environment = false);
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void _add_sun_to_scene(bool p_already_added_environment = false);
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void _add_environment_to_scene(bool p_already_added_sun = false);
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void _add_environment_to_scene(bool p_already_added_sun = false);
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void _update_theme();
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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//void _gui_input(InputEvent p_event);
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//void _gui_input(InputEvent p_event);
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