From 892a4b175a54c1172ba7c8dc1b60f4ad25b968a2 Mon Sep 17 00:00:00 2001 From: Josh Taylor Date: Sat, 7 Jul 2018 17:10:32 -0500 Subject: [PATCH] Changed minimum visible viewport size When the viewport's size.y becomes lower than 2, the storage->frame.current_rt->effects.mip_maps[0].sizes Vector during rendering becomes empty, resulting in crashes in at least GLES3. This is a temporary fix to stop rendering a viewport when its size is below 2 rather than below 1. --- servers/visual/visual_server_viewport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index dcc270ca5e1..dd6bc3cf266 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -268,7 +268,7 @@ void VisualServerViewport::draw_viewports() { ERR_CONTINUE(!vp->render_target.is_valid()); bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target)); - visible = visible && vp->size.x > 0 && vp->size.y > 0; + visible = visible && vp->size.x > 1 && vp->size.y > 1; if (!visible) continue;