Make it smarter to infer paths from history data, closes #20005
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@ -1802,14 +1802,26 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
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NodePath path = p_path;
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Node *base_node = Object::cast_to<Node>(get_edited_object());
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if (base_node == NULL) {
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if (Object::cast_to<Resource>(get_edited_object())) {
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Node *to_node = get_node(p_path);
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path = get_tree()->get_edited_scene_root()->get_path_to(to_node);
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} else if (get_edited_object()->has_method("get_root_path")) {
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base_node = get_edited_object()->call("get_root_path");
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if (!base_node) {
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//try a base node within history
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if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) {
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Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0));
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if (base) {
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base_node = Object::cast_to<Node>(base);
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}
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}
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}
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if (!base_node && get_edited_object()->has_method("get_root_path")) {
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base_node = get_edited_object()->call("get_root_path");
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}
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if (!base_node && Object::cast_to<Reference>(get_edited_object())) {
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Node *to_node = get_node(p_path);
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ERR_FAIL_COND(!to_node);
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path = get_tree()->get_edited_scene_root()->get_path_to(to_node);
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}
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if (base_node) { // for AnimationTrackKeyEdit
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path = base_node->get_path().rel_path_to(p_path);
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}
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