diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index ab073013129..c70667485ab 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -607,6 +607,22 @@ void register_global_constants() {
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSY);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_ID);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
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+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_VARIANT_TYPE);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_BASE_TYPE);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_INSTANCE);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_SCRIPT);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_BASE_TYPE);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_INSTANCE);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_SCRIPT);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_TOO_BIG);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_VALID_TYPES);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_SAVE_FILE);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR);
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index bc664f13113..1d51658a026 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1485,6 +1485,44 @@
Hints that an image is compressed using lossless compression.
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+ Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
+ [codeblock]
+ hint_string = "%s:" % [TYPE_INT] # Array of inteters.
+ hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats.
+ hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources.
+ hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources.
+ [/codeblock]
+ [b]Note:[/b] The final colon is required to specify for properly detecting built-in types.
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The property is serialized and saved in the scene file (default).