Change translation remaps if files are moved

This commit is contained in:
PucklaMotzer09 2022-01-02 18:56:33 +01:00
parent 119b2874c3
commit 897d02e2a0
5 changed files with 69 additions and 0 deletions

View File

@ -6877,6 +6877,7 @@ EditorNode::EditorNode() {
filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request));
filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request));
filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks));
project_settings->connect_filesystem_dock_signals(filesystem_dock);
// Scene: Top left.
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton());

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@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_translation_parser.h"
#include "editor/filesystem_dock.h"
#include "editor/pot_generator.h"
#include "scene/gui/control.h"
@ -379,6 +380,62 @@ void LocalizationEditor::_update_pot_file_extensions() {
}
}
void LocalizationEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
p_fs_dock->connect("files_moved", callable_mp(this, &LocalizationEditor::_filesystem_files_moved));
}
void LocalizationEditor::_filesystem_files_moved(const String &p_old_file, const String &p_new_file) {
// Update remaps if the moved file is a part of them.
Dictionary remaps;
bool remaps_changed = false;
if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps");
}
// Check for the keys.
if (remaps.has(p_old_file)) {
PackedStringArray remapped_files = remaps[p_old_file];
remaps.erase(p_old_file);
remaps[p_new_file] = remapped_files;
remaps_changed = true;
print_verbose(vformat("Changed remap key \"%s\" to \"%s\" due to a moved file.", p_old_file, p_new_file));
}
// Check for the Array elements of the values.
Array remap_keys = remaps.keys();
for (int i = 0; i < remap_keys.size(); i++) {
PackedStringArray remapped_files = remaps[remap_keys[i]];
bool remapped_files_updated = false;
for (int j = 0; j < remapped_files.size(); j++) {
// Find the first ':' after 'res://'.
int splitter_pos = remapped_files[j].find(":", remapped_files[j].find("/"));
String res_path = remapped_files[j].substr(0, splitter_pos);
if (res_path == p_old_file) {
String locale_name = remapped_files[j].substr(splitter_pos + 1);
// Replace the element at that index.
remapped_files.insert(j, p_new_file + ":" + locale_name);
remapped_files.remove_at(j + 1);
remaps_changed = true;
remapped_files_updated = true;
print_verbose(vformat("Changed remap value \"%s\" to \"%s\" of key \"%s\" due to a moved file.", res_path + ":" + locale_name, remapped_files[j], remap_keys[i]));
}
}
if (remapped_files_updated) {
remaps[remap_keys[i]] = remapped_files;
}
}
if (remaps_changed) {
ProjectSettings::get_singleton()->set_setting("internationalization/locale/translation_remaps", remaps);
update_translations();
emit_signal("localization_changed");
}
}
void LocalizationEditor::update_translations() {
if (updating_translations) {
return;

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@ -36,6 +36,7 @@
#include "scene/gui/tree.h"
class EditorFileDialog;
class FileSystemDock;
class LocalizationEditor : public VBoxContainer {
GDCLASS(LocalizationEditor, VBoxContainer);
@ -81,6 +82,8 @@ class LocalizationEditor : public VBoxContainer {
void _pot_generate(const String &p_file);
void _update_pot_file_extensions();
void _filesystem_files_moved(const String &p_old_file, const String &p_new_file);
protected:
void _notification(int p_what);
static void _bind_methods();
@ -88,6 +91,7 @@ protected:
public:
void add_translation(const String &p_translation);
void update_translations();
void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
LocalizationEditor();
};

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@ -39,6 +39,10 @@
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
localization_editor->connect_filesystem_dock_signals(p_fs_dock);
}
void ProjectSettingsEditor::popup_project_settings() {
// Restore valid window bounds or pop up at default size.
Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());

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@ -43,6 +43,8 @@
#include "editor/shader_globals_editor.h"
#include "scene/gui/tab_container.h"
class FileSystemDock;
class ProjectSettingsEditor : public AcceptDialog {
GDCLASS(ProjectSettingsEditor, AcceptDialog);
@ -120,6 +122,7 @@ public:
TabContainer *get_tabs() { return tab_container; }
void queue_save();
void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
ProjectSettingsEditor(EditorData *p_data);
};