Fix round preview getting square on "run scene" (issue 16734)

This commit is contained in:
poke1024 2018-02-28 20:23:40 +01:00
parent 3d03bcd063
commit 899f7b125e
3 changed files with 4 additions and 1 deletions

View File

@ -983,6 +983,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
String file = cache_base + ".png"; String file = cache_base + ".png";
post_process_preview(img);
img->save_png(file); img->save_png(file);
} }

View File

@ -40,7 +40,7 @@
#include "scene/resources/material.h" #include "scene/resources/material.h"
#include "scene/resources/mesh.h" #include "scene/resources/mesh.h"
static void post_process_preview(Ref<Image> p_image) { void post_process_preview(Ref<Image> p_image) {
if (p_image->get_format() != Image::FORMAT_RGBA8) if (p_image->get_format() != Image::FORMAT_RGBA8)
p_image->convert(Image::FORMAT_RGBA8); p_image->convert(Image::FORMAT_RGBA8);

View File

@ -33,6 +33,8 @@
#include "editor/editor_resource_preview.h" #include "editor/editor_resource_preview.h"
void post_process_preview(Ref<Image> p_image);
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator { class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator) GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
public: public: