Fix round preview getting square on "run scene" (issue 16734)
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@ -983,6 +983,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
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String file = cache_base + ".png";
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String file = cache_base + ".png";
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post_process_preview(img);
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img->save_png(file);
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img->save_png(file);
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}
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}
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@ -40,7 +40,7 @@
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#include "scene/resources/material.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/mesh.h"
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static void post_process_preview(Ref<Image> p_image) {
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void post_process_preview(Ref<Image> p_image) {
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if (p_image->get_format() != Image::FORMAT_RGBA8)
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if (p_image->get_format() != Image::FORMAT_RGBA8)
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p_image->convert(Image::FORMAT_RGBA8);
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p_image->convert(Image::FORMAT_RGBA8);
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@ -33,6 +33,8 @@
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_resource_preview.h"
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void post_process_preview(Ref<Image> p_image);
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
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GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
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public:
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public:
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