Add ConfirmationDialog when clicking on % button in SceneTree

This commit is contained in:
Giganzo 2024-08-09 22:43:37 +02:00
parent c73ac74c4a
commit 89c009b105
3 changed files with 53 additions and 6 deletions

View File

@ -174,15 +174,40 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
NodeDock::get_singleton()->show_groups();
} else if (p_id == BUTTON_UNIQUE) {
undo_redo->create_action(TTR("Disable Scene Unique Name"));
undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
undo_redo->add_do_method(this, "_update_tree");
undo_redo->add_undo_method(this, "_update_tree");
undo_redo->commit_action();
bool ask_before_revoking_unique_name = EDITOR_GET("docks/scene_tree/ask_before_revoking_unique_name");
revoke_node = n;
if (ask_before_revoking_unique_name) {
String msg = vformat(TTR("Revoke unique name for node \"%s\"?"), n->get_name());
ask_before_revoke_checkbox->set_pressed(false);
revoke_dialog_label->set_text(msg);
revoke_dialog->reset_size();
revoke_dialog->popup_centered();
} else {
_revoke_unique_name();
}
}
}
void SceneTreeEditor::_update_ask_before_revoking_unique_name() {
if (ask_before_revoke_checkbox->is_pressed()) {
EditorSettings::get_singleton()->set("docks/scene_tree/ask_before_revoking_unique_name", false);
ask_before_revoke_checkbox->set_pressed(false);
}
_revoke_unique_name();
}
void SceneTreeEditor::_revoke_unique_name() {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Disable Scene Unique Name"));
undo_redo->add_do_method(revoke_node, "set_unique_name_in_owner", false);
undo_redo->add_undo_method(revoke_node, "set_unique_name_in_owner", true);
undo_redo->add_do_method(this, "_update_tree");
undo_redo->add_undo_method(this, "_update_tree");
undo_redo->commit_action();
}
void SceneTreeEditor::_toggle_visible(Node *p_node) {
if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
bool v = bool(p_node->call("is_visible"));
@ -1602,6 +1627,18 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
update_node_tooltip_delay->set_one_shot(true);
add_child(update_node_tooltip_delay);
revoke_dialog = memnew(ConfirmationDialog);
revoke_dialog->set_ok_button_text(TTR("Revoke"));
add_child(revoke_dialog);
revoke_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeEditor::_update_ask_before_revoking_unique_name));
VBoxContainer *vb = memnew(VBoxContainer);
revoke_dialog->add_child(vb);
revoke_dialog_label = memnew(Label);
vb->add_child(revoke_dialog_label);
ask_before_revoke_checkbox = memnew(CheckBox(TTR("Don't Ask Again")));
ask_before_revoke_checkbox->set_tooltip_text(TTR("This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name."));
vb->add_child(ask_before_revoke_checkbox);
script_types = memnew(List<StringName>);
ClassDB::get_inheriters_from_class("Script", script_types);
}

View File

@ -31,6 +31,7 @@
#ifndef SCENE_TREE_EDITOR_H
#define SCENE_TREE_EDITOR_H
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
@ -68,6 +69,11 @@ class SceneTreeEditor : public Control {
AcceptDialog *error = nullptr;
AcceptDialog *warning = nullptr;
ConfirmationDialog *revoke_dialog = nullptr;
Label *revoke_dialog_label = nullptr;
CheckBox *ask_before_revoke_checkbox = nullptr;
Node *revoke_node = nullptr;
bool auto_expand_selected = true;
bool connect_to_script_mode = false;
bool connecting_signal = false;
@ -144,6 +150,9 @@ class SceneTreeEditor : public Control {
Vector<StringName> valid_types;
void _update_ask_before_revoking_unique_name();
void _revoke_unique_name();
public:
// Public for use with callable_mp.
void _update_tree(bool p_scroll_to_selected = false);

View File

@ -4619,6 +4619,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
EDITOR_DEF("docks/scene_tree/ask_before_deleting_related_animation_tracks", true);
EDITOR_DEF("docks/scene_tree/ask_before_revoking_unique_name", true);
EDITOR_DEF("_use_favorites_root_selection", false);
Resource::_update_configuration_warning = _update_configuration_warning;