Add ConfirmationDialog when clicking on % button in SceneTree
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@ -174,14 +174,39 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
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EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
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NodeDock::get_singleton()->show_groups();
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NodeDock::get_singleton()->show_groups();
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} else if (p_id == BUTTON_UNIQUE) {
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} else if (p_id == BUTTON_UNIQUE) {
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bool ask_before_revoking_unique_name = EDITOR_GET("docks/scene_tree/ask_before_revoking_unique_name");
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revoke_node = n;
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if (ask_before_revoking_unique_name) {
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String msg = vformat(TTR("Revoke unique name for node \"%s\"?"), n->get_name());
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ask_before_revoke_checkbox->set_pressed(false);
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revoke_dialog_label->set_text(msg);
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revoke_dialog->reset_size();
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revoke_dialog->popup_centered();
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} else {
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_revoke_unique_name();
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}
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}
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}
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void SceneTreeEditor::_update_ask_before_revoking_unique_name() {
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if (ask_before_revoke_checkbox->is_pressed()) {
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EditorSettings::get_singleton()->set("docks/scene_tree/ask_before_revoking_unique_name", false);
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ask_before_revoke_checkbox->set_pressed(false);
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}
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_revoke_unique_name();
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}
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void SceneTreeEditor::_revoke_unique_name() {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Disable Scene Unique Name"));
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undo_redo->create_action(TTR("Disable Scene Unique Name"));
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undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
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undo_redo->add_do_method(revoke_node, "set_unique_name_in_owner", false);
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undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
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undo_redo->add_undo_method(revoke_node, "set_unique_name_in_owner", true);
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->commit_action();
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undo_redo->commit_action();
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}
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}
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}
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void SceneTreeEditor::_toggle_visible(Node *p_node) {
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void SceneTreeEditor::_toggle_visible(Node *p_node) {
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if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
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if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
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@ -1602,6 +1627,18 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
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update_node_tooltip_delay->set_one_shot(true);
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update_node_tooltip_delay->set_one_shot(true);
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add_child(update_node_tooltip_delay);
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add_child(update_node_tooltip_delay);
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revoke_dialog = memnew(ConfirmationDialog);
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revoke_dialog->set_ok_button_text(TTR("Revoke"));
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add_child(revoke_dialog);
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revoke_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeEditor::_update_ask_before_revoking_unique_name));
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VBoxContainer *vb = memnew(VBoxContainer);
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revoke_dialog->add_child(vb);
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revoke_dialog_label = memnew(Label);
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vb->add_child(revoke_dialog_label);
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ask_before_revoke_checkbox = memnew(CheckBox(TTR("Don't Ask Again")));
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ask_before_revoke_checkbox->set_tooltip_text(TTR("This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name."));
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vb->add_child(ask_before_revoke_checkbox);
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script_types = memnew(List<StringName>);
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script_types = memnew(List<StringName>);
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ClassDB::get_inheriters_from_class("Script", script_types);
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ClassDB::get_inheriters_from_class("Script", script_types);
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}
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}
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@ -31,6 +31,7 @@
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#ifndef SCENE_TREE_EDITOR_H
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#ifndef SCENE_TREE_EDITOR_H
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#define SCENE_TREE_EDITOR_H
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#define SCENE_TREE_EDITOR_H
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/tree.h"
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@ -68,6 +69,11 @@ class SceneTreeEditor : public Control {
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AcceptDialog *error = nullptr;
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AcceptDialog *error = nullptr;
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AcceptDialog *warning = nullptr;
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AcceptDialog *warning = nullptr;
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ConfirmationDialog *revoke_dialog = nullptr;
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Label *revoke_dialog_label = nullptr;
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CheckBox *ask_before_revoke_checkbox = nullptr;
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Node *revoke_node = nullptr;
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bool auto_expand_selected = true;
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bool auto_expand_selected = true;
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bool connect_to_script_mode = false;
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bool connect_to_script_mode = false;
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bool connecting_signal = false;
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bool connecting_signal = false;
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@ -144,6 +150,9 @@ class SceneTreeEditor : public Control {
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Vector<StringName> valid_types;
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Vector<StringName> valid_types;
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void _update_ask_before_revoking_unique_name();
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void _revoke_unique_name();
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public:
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public:
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// Public for use with callable_mp.
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// Public for use with callable_mp.
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void _update_tree(bool p_scroll_to_selected = false);
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void _update_tree(bool p_scroll_to_selected = false);
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@ -4619,6 +4619,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
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EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
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EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
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EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
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EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
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EDITOR_DEF("docks/scene_tree/ask_before_deleting_related_animation_tracks", true);
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EDITOR_DEF("docks/scene_tree/ask_before_deleting_related_animation_tracks", true);
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EDITOR_DEF("docks/scene_tree/ask_before_revoking_unique_name", true);
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EDITOR_DEF("_use_favorites_root_selection", false);
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EDITOR_DEF("_use_favorites_root_selection", false);
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Resource::_update_configuration_warning = _update_configuration_warning;
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Resource::_update_configuration_warning = _update_configuration_warning;
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