Move glow upscale quality to a global setting, for consistency
This commit is contained in:
parent
b383484e44
commit
89e1263117
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@ -365,6 +365,9 @@ void EditorNode::_notification(int p_what) {
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RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
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RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
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RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"));
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bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
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RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
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}
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ResourceImporterTexture::get_singleton()->update_imports();
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@ -546,7 +546,7 @@ float Environment::get_ssao_edge_sharpness() const {
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void Environment::set_glow_enabled(bool p_enabled) {
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glow_enabled = p_enabled;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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_change_notify();
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}
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@ -564,7 +564,7 @@ void Environment::set_glow_level(int p_level, bool p_enabled) {
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else
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glow_levels &= ~(1 << p_level);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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}
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bool Environment::is_glow_level_enabled(int p_level) const {
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@ -577,7 +577,7 @@ void Environment::set_glow_intensity(float p_intensity) {
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glow_intensity = p_intensity;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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}
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float Environment::get_glow_intensity() const {
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@ -587,7 +587,7 @@ float Environment::get_glow_intensity() const {
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void Environment::set_glow_strength(float p_strength) {
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glow_strength = p_strength;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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}
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float Environment::get_glow_strength() const {
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@ -597,7 +597,7 @@ float Environment::get_glow_strength() const {
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void Environment::set_glow_mix(float p_mix) {
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glow_mix = p_mix;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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}
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float Environment::get_glow_mix() const {
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@ -608,7 +608,7 @@ void Environment::set_glow_bloom(float p_threshold) {
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glow_bloom = p_threshold;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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}
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float Environment::get_glow_bloom() const {
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@ -619,7 +619,7 @@ void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
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glow_blend_mode = p_mode;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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_change_notify();
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}
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Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
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@ -631,7 +631,7 @@ void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
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glow_hdr_bleed_threshold = p_threshold;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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}
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float Environment::get_glow_hdr_bleed_threshold() const {
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@ -642,7 +642,7 @@ void Environment::set_glow_hdr_luminance_cap(float p_amount) {
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glow_hdr_luminance_cap = p_amount;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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}
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float Environment::get_glow_hdr_luminance_cap() const {
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@ -653,24 +653,13 @@ void Environment::set_glow_hdr_bleed_scale(float p_scale) {
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glow_hdr_bleed_scale = p_scale;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
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}
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float Environment::get_glow_hdr_bleed_scale() const {
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return glow_hdr_bleed_scale;
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}
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void Environment::set_glow_bicubic_upscale(bool p_enable) {
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glow_bicubic_upscale = p_enable;
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RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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}
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bool Environment::is_glow_bicubic_upscale_enabled() const {
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return glow_bicubic_upscale;
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}
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void Environment::set_fog_enabled(bool p_enabled) {
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fog_enabled = p_enabled;
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@ -1067,9 +1056,6 @@ void Environment::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
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ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
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ClassDB::bind_method(D_METHOD("set_glow_bicubic_upscale", "enabled"), &Environment::set_glow_bicubic_upscale);
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ClassDB::bind_method(D_METHOD("is_glow_bicubic_upscale_enabled"), &Environment::is_glow_bicubic_upscale_enabled);
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ADD_GROUP("Glow", "glow_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level", "is_glow_level_enabled", 0);
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@ -1088,7 +1074,6 @@ void Environment::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_bicubic_upscale"), "set_glow_bicubic_upscale", "is_glow_bicubic_upscale_enabled");
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ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable);
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ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
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@ -1209,7 +1194,6 @@ Environment::Environment() :
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glow_hdr_bleed_threshold = 1.0;
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glow_hdr_luminance_cap = 12.0;
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glow_hdr_bleed_scale = 2.0;
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glow_bicubic_upscale = false;
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fog_enabled = false;
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fog_color = Color(0.5, 0.5, 0.5);
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@ -146,7 +146,6 @@ private:
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float glow_hdr_bleed_threshold;
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float glow_hdr_bleed_scale;
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float glow_hdr_luminance_cap;
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bool glow_bicubic_upscale;
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bool fog_enabled;
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Color fog_color;
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@ -318,9 +317,6 @@ public:
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void set_glow_hdr_bleed_scale(float p_scale);
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float get_glow_hdr_bleed_scale() const;
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void set_glow_bicubic_upscale(bool p_enable);
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bool is_glow_bicubic_upscale_enabled() const;
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void set_fog_enabled(bool p_enabled);
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bool is_fog_enabled() const;
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@ -75,7 +75,8 @@ public:
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virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
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#endif
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virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
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virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
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virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
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virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
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virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
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@ -1211,7 +1211,7 @@ void RasterizerSceneRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMa
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env->auto_exp_scale = p_auto_exp_scale;
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}
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void RasterizerSceneRD::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {
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void RasterizerSceneRD::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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@ -1225,7 +1225,10 @@ void RasterizerSceneRD::environment_set_glow(RID p_env, bool p_enable, int p_lev
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env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold;
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env->glow_hdr_bleed_scale = p_hdr_bleed_scale;
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env->glow_hdr_luminance_cap = p_hdr_luminance_cap;
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env->glow_bicubic_upscale = p_bicubic_upscale;
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}
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void RasterizerSceneRD::environment_glow_set_use_bicubic_upscale(bool p_enable) {
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glow_bicubic_upscale = p_enable;
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}
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void RasterizerSceneRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
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@ -3339,7 +3342,7 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
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tonemap.glow_level_flags = glow_mask;
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tonemap.glow_texture_size.x = rb->blur[1].mipmaps[0].width;
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tonemap.glow_texture_size.y = rb->blur[1].mipmaps[0].height;
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tonemap.glow_use_bicubic_upscale = env->glow_bicubic_upscale;
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tonemap.glow_use_bicubic_upscale = glow_bicubic_upscale;
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tonemap.glow_texture = rb->blur[1].texture;
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} else {
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tonemap.glow_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK);
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environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
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screen_space_roughness_limiter = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter");
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screen_space_roughness_limiter_curve = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve");
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glow_bicubic_upscale = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
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}
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RasterizerSceneRD::~RasterizerSceneRD() {
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float glow_hdr_bleed_threshold = 1.0;
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float glow_hdr_luminance_cap = 12.0;
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float glow_hdr_bleed_scale = 2.0;
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bool glow_bicubic_upscale = false;
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/// SSAO
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@ -662,6 +661,7 @@ private:
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RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
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bool ssao_half_size = false;
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bool glow_bicubic_upscale = false;
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static uint64_t auto_exposure_counter;
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bool is_environment(RID p_env) const;
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void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale);
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void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
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void environment_glow_set_use_bicubic_upscale(bool p_enable);
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void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
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@ -527,7 +527,8 @@ public:
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BIND9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float)
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BIND2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
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BIND12(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool)
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BIND11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
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BIND1(environment_glow_set_use_bicubic_upscale, bool)
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BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
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@ -442,7 +442,8 @@ public:
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FUNC2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
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FUNC12(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool)
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FUNC11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
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FUNC1(environment_glow_set_use_bicubic_upscale, bool)
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FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
|
||||
|
||||
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@ -2355,6 +2355,10 @@ RenderingServer::RenderingServer() {
|
|||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_roughness_limiter", PropertyInfo(Variant::INT, "rendering/quality/filters/screen_space_roughness_limiter", PROPERTY_HINT_ENUM, "Disabled,Enabled (Small Cost)"));
|
||||
GLOBAL_DEF("rendering/quality/filters/screen_space_roughness_limiter_curve", 1.0);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_roughness_limiter_curve", PropertyInfo(Variant::FLOAT, "rendering/quality/filters/screen_space_roughness_limiter_curve", PROPERTY_HINT_EXP_EASING, "0.01,8,0.01"));
|
||||
|
||||
GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slower)"));
|
||||
GLOBAL_DEF("rendering/quality/glow/upscale_mode.mobile", 0);
|
||||
}
|
||||
|
||||
RenderingServer::~RenderingServer() {
|
||||
|
|
|
@ -733,7 +733,9 @@ public:
|
|||
ENV_GLOW_BLEND_MODE_REPLACE,
|
||||
ENV_GLOW_BLEND_MODE_MIX,
|
||||
};
|
||||
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
|
||||
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
|
||||
|
||||
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
|
||||
|
||||
enum EnvironmentToneMapper {
|
||||
ENV_TONE_MAPPER_LINEAR,
|
||||
|
|
Loading…
Reference in New Issue