Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
(cherry picked from commit 20cab06f9a
)
This commit is contained in:
parent
209acbaac7
commit
89e4125241
|
@ -556,7 +556,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
_draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
|
_draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef GLES_OVER_GL
|
#ifdef GLES_OVER_GL
|
||||||
|
|
Loading…
Reference in New Issue