Merge pull request #21197 from JPTeasdale/input-picking-bug

Bullet ray picking should ignore objects with input_ray_pickable=false
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Rémi Verschelde 2018-08-20 09:06:29 +02:00 committed by GitHub
commit 89f0d826ea
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1 changed files with 2 additions and 2 deletions

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@ -51,8 +51,8 @@ bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
if (needs) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
if (m_pickRay && gObj->is_ray_pickable()) {
return true;
if (m_pickRay && !gObj->is_ray_pickable()) {
return false;
} else if (m_exclude->has(gObj->get_self())) {
return false;
}