Merge pull request #35949 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.1)
This commit is contained in:
commit
8a0f94a688
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@ -250,6 +250,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Drag-and-drop support in the TileSet editor.
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- Ability to attach scripts to nodes by dragging a name from the script list to a node in the scene tree.
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- Icons are now displayed next to code completion items, making their type easier to distinguish.
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- TileMap property `centered_textures` can be used to center textures on their tile, instead of using the tile's top-left corner as position for the texture.
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- "Ignore" flag to ignore specific tiles when autotiling in the TileMap editor.
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- Keyboard shortcuts to rotate tiles in the TileMap editor.
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- Default shortcuts are <kbd>A</kbd> (rotate left), <kbd>S</kbd> (rotate right), <kbd>X</kbd> (flip horizontally), <kbd>Y</kbd> (flip vertically).
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@ -519,6 +520,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Graph lines are now thinner and opaque.
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- Graph line widths are now resized to match the editor scale.
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- Rounded values now display trailing zeroes to make their precision clearer.
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- TileMap support for transform operations on cell textures bigger than the cell size has been reworked to properly support isometric tiles.
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- Breaks compatibility with some TileMaps from previous Godot versions. An opt-in `compatibility_mode` property can be used to restore the previous behavior.
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- Some TileMap editor options were moved to the toolbar.
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- The TileMap editor now displays coordinate information in the 2D viewport's bottom-left corner.
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- This fixes the TileMap editor width changing when hovering tiles in a small window.
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@ -5,6 +5,7 @@
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</brief_description>
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<description>
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An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
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[AnimationPlayer] is more suited than [Tween] for animations where you know the final values in advance. For example, fading a screen in and out is more easily done with an [AnimationPlayer] node thanks to the animation tools provided by the editor. That particular example can also be implemented with a [Tween] node, but it requires doing everything by code.
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Updating the target properties of animations occurs at process time.
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</description>
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<tutorials>
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@ -322,7 +322,12 @@
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<method name="sort">
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<description>
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Sorts the array.
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[b]Note:[/b] strings are sorted in alphabetical, not natural order.
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[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural order). This may lead to unexpected behavior when sorting an array of strings ending with a sequence of numbers. Consider the following example:
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[codeblock]
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var strings = ["string1", "string2", "string10", "string11"]
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strings.sort()
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print(strings) # Prints [string1, string10, string11, string2]
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[/codeblock]
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</description>
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</method>
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<method name="sort_custom">
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@ -18,7 +18,7 @@
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<argument index="1" name="create_visual_debug" type="bool" default="false">
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</argument>
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<description>
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Bakes the lightmaps within the currently edited scene.
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Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.
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</description>
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</method>
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<method name="debug_bake">
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@ -81,14 +81,19 @@
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More precise bake mode but can take considerably longer to bake.
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</constant>
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<constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
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Baking was successful.
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</constant>
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<constant name="BAKE_ERROR_NO_SAVE_PATH" value="1" enum="BakeError">
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Returns if no viable save path is found. This can happen where an [member image_path] is not specified or when the save location is invalid.
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</constant>
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<constant name="BAKE_ERROR_NO_MESHES" value="2" enum="BakeError">
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Currently unused.
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</constant>
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<constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="3" enum="BakeError">
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Returns when the baker cannot save per-mesh textures to file.
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</constant>
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<constant name="BAKE_ERROR_USER_ABORTED" value="4" enum="BakeError">
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Returns if user cancels baking.
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</constant>
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</constants>
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</class>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CheckBox" inherits="Button" version="3.2">
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<brief_description>
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Binary choice user interface widget.
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Binary choice user interface widget. See also [CheckButton].
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</brief_description>
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<description>
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A checkbox allows the user to make a binary choice (choosing only one of two possible options).
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A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different apperance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed.
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</description>
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<tutorials>
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</tutorials>
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@ -18,41 +18,58 @@
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</constants>
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<theme_items>
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<theme_item name="check_vadjust" type="int" default="0">
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The vertical offset used when rendering the check icons.
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The vertical offset used when rendering the check icons (in pixels).
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</theme_item>
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<theme_item name="checked" type="Texture">
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The check icon to display when the [CheckBox] is checked.
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</theme_item>
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<theme_item name="disabled" type="StyleBox">
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The [StyleBox] to display as a background when the [CheckBox] is disabled.
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</theme_item>
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<theme_item name="focus" type="StyleBox">
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The [StyleBox] to display as a background when the [CheckBox] is focused.
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</theme_item>
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<theme_item name="font" type="Font">
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The [Font] to use for the [CheckBox] text.
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</theme_item>
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<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
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The [CheckBox] text's font color.
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</theme_item>
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<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
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The [CheckBox] text's font color when it's disabled.
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</theme_item>
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<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
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The [CheckBox] text's font color when it's hovered.
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</theme_item>
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<theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
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The [CheckBox] text's font color when it's hovered and pressed.
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</theme_item>
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<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
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The [CheckBox] text's font color when it's pressed.
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</theme_item>
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<theme_item name="hover" type="StyleBox">
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The [StyleBox] to display as a background when the [CheckBox] is hovered.
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</theme_item>
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<theme_item name="hover_pressed" type="StyleBox">
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The [StyleBox] to display as a background when the [CheckBox] is hovered and pressed.
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</theme_item>
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<theme_item name="hseparation" type="int" default="4">
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The separation between the check icon and the text (in pixels).
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</theme_item>
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<theme_item name="normal" type="StyleBox">
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The [StyleBox] to display as a background.
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</theme_item>
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<theme_item name="pressed" type="StyleBox">
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The [StyleBox] to display as a background when the [CheckBox] is pressed.
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</theme_item>
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<theme_item name="radio_checked" type="Texture">
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If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is checked.
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</theme_item>
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<theme_item name="radio_unchecked" type="Texture">
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If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is unchecked.
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</theme_item>
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<theme_item name="unchecked" type="Texture">
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The check icon to display when the [CheckBox] is unchecked.
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</theme_item>
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</theme_items>
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||||
</class>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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||||
<class name="CheckButton" inherits="Button" version="3.2">
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<brief_description>
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Checkable button.
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Checkable button. See also [CheckBox].
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</brief_description>
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<description>
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||||
CheckButton is a toggle button displayed as a check field.
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||||
CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different apperance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button.
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</description>
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||||
<tutorials>
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||||
</tutorials>
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@ -18,41 +18,58 @@
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</constants>
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||||
<theme_items>
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<theme_item name="check_vadjust" type="int" default="0">
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The vertical offset used when rendering the icons.
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The vertical offset used when rendering the toggle icons (in pixels).
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||||
</theme_item>
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||||
<theme_item name="disabled" type="StyleBox">
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The [StyleBox] to display as a background when the [CheckButton] is disabled.
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</theme_item>
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<theme_item name="focus" type="StyleBox">
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The [StyleBox] to display as a background when the [CheckButton] is focused.
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</theme_item>
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<theme_item name="font" type="Font">
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The [Font] to use for the [CheckButton] text.
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</theme_item>
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<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
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The [CheckButton] text's font color.
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</theme_item>
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<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
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The [CheckButton] text's font color when it's disabled.
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</theme_item>
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<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
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The [CheckButton] text's font color when it's hovered.
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</theme_item>
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<theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
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The [CheckButton] text's font color when it's hovered and pressed.
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||||
</theme_item>
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<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
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||||
The [CheckButton] text's font color when it's pressed.
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||||
</theme_item>
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||||
<theme_item name="hover" type="StyleBox">
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||||
The [StyleBox] to display as a background when the [CheckButton] is hovered.
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||||
</theme_item>
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<theme_item name="hover_pressed" type="StyleBox">
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||||
The [StyleBox] to display as a background when the [CheckButton] is hovered and pressed.
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||||
</theme_item>
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||||
<theme_item name="hseparation" type="int" default="4">
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||||
The separation between the toggle icon and the text (in pixels).
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||||
</theme_item>
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||||
<theme_item name="normal" type="StyleBox">
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||||
The [StyleBox] to display as a background.
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||||
</theme_item>
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||||
<theme_item name="off" type="Texture">
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||||
The icon to display when the [CheckButton] is unchecked.
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||||
</theme_item>
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||||
<theme_item name="off_disabled" type="Texture">
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||||
The icon to display when the [CheckButton] is unchecked and disabled.
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||||
</theme_item>
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||||
<theme_item name="on" type="Texture">
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||||
The icon to display when the [CheckButton] is checked.
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||||
</theme_item>
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||||
<theme_item name="on_disabled" type="Texture">
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||||
The icon to display when the [CheckButton] is checked and disabled.
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||||
</theme_item>
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||||
<theme_item name="pressed" type="StyleBox">
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||||
The [StyleBox] to display as a background when the [CheckButton] is pressed.
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||||
</theme_item>
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||||
</theme_items>
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||||
</class>
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@ -56,28 +56,40 @@
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</constants>
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||||
<theme_items>
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||||
<theme_item name="bg" type="Texture">
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||||
The background of the color preview rect on the button.
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||||
</theme_item>
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||||
<theme_item name="disabled" type="StyleBox">
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||||
[StyleBox] used when the [ColorPickerButton] is disabled.
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||||
</theme_item>
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<theme_item name="focus" type="StyleBox">
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||||
[StyleBox] used when the [ColorPickerButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
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</theme_item>
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<theme_item name="font" type="Font">
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||||
[Font] of the [ColorPickerButton]'s text.
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</theme_item>
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<theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )">
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||||
Default text [Color] of the [ColorPickerButton].
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||||
</theme_item>
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<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )">
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||||
Text [Color] used when the [ColorPickerButton] is disabled.
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||||
</theme_item>
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||||
<theme_item name="font_color_hover" type="Color" default="Color( 1, 1, 1, 1 )">
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||||
Text [Color] used when the [ColorPickerButton] is being hovered.
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</theme_item>
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<theme_item name="font_color_pressed" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )">
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||||
Text [Color] used when the [ColorPickerButton] is being pressed.
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||||
</theme_item>
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||||
<theme_item name="hover" type="StyleBox">
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||||
[StyleBox] used when the [ColorPickerButton] is being hovered.
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||||
</theme_item>
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||||
<theme_item name="hseparation" type="int" default="2">
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||||
The horizontal space between [ColorPickerButton]'s icon and text.
|
||||
</theme_item>
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||||
<theme_item name="normal" type="StyleBox">
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||||
Default [StyleBox] for the [ColorPickerButton].
|
||||
</theme_item>
|
||||
<theme_item name="pressed" type="StyleBox">
|
||||
[StyleBox] used when the [ColorPickerButton] is being pressed.
|
||||
</theme_item>
|
||||
</theme_items>
|
||||
</class>
|
||||
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@ -15,8 +15,10 @@
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" />
|
||||
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="2" />
|
||||
<member name="text" type="String" setter="set_text" getter="get_text" default="""">
|
||||
The button's text that will be displayed inside the button's area.
|
||||
</member>
|
||||
<member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode" default="0">
|
||||
Determines when to show the underline. See [enum UnderlineMode] for options.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -32,16 +34,22 @@
|
|||
</constants>
|
||||
<theme_items>
|
||||
<theme_item name="focus" type="StyleBox">
|
||||
[StyleBox] used when the [LinkButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
|
||||
</theme_item>
|
||||
<theme_item name="font" type="Font">
|
||||
[Font] of the [LinkButton]'s text.
|
||||
</theme_item>
|
||||
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
|
||||
Default text [Color] of the [LinkButton].
|
||||
</theme_item>
|
||||
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
|
||||
Text [Color] used when the [LinkButton] is being hovered.
|
||||
</theme_item>
|
||||
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
|
||||
Text [Color] used when the [LinkButton] is being pressed.
|
||||
</theme_item>
|
||||
<theme_item name="underline_spacing" type="int" default="2">
|
||||
The vertical space between the baseline of text and the underline.
|
||||
</theme_item>
|
||||
</theme_items>
|
||||
</class>
|
||||
|
|
|
@ -48,26 +48,37 @@
|
|||
</constants>
|
||||
<theme_items>
|
||||
<theme_item name="disabled" type="StyleBox">
|
||||
[StyleBox] used when the [MenuButton] is disabled.
|
||||
</theme_item>
|
||||
<theme_item name="focus" type="StyleBox">
|
||||
[StyleBox] used when the [MenuButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
|
||||
</theme_item>
|
||||
<theme_item name="font" type="Font">
|
||||
[Font] of the [MenuButton]'s text.
|
||||
</theme_item>
|
||||
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
|
||||
Default text [Color] of the [MenuButton].
|
||||
</theme_item>
|
||||
<theme_item name="font_color_disabled" type="Color" default="Color( 1, 1, 1, 0.3 )">
|
||||
Text [Color] used when the [MenuButton] is disabled.
|
||||
</theme_item>
|
||||
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
|
||||
Text [Color] used when the [MenuButton] is being hovered.
|
||||
</theme_item>
|
||||
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
|
||||
Text [Color] used when the [MenuButton] is being pressed.
|
||||
</theme_item>
|
||||
<theme_item name="hover" type="StyleBox">
|
||||
[StyleBox] used when the [MenuButton] is being hovered.
|
||||
</theme_item>
|
||||
<theme_item name="hseparation" type="int" default="3">
|
||||
The horizontal space between [MenuButton]'s icon and text.
|
||||
</theme_item>
|
||||
<theme_item name="normal" type="StyleBox">
|
||||
Default [StyleBox] for the [MenuButton].
|
||||
</theme_item>
|
||||
<theme_item name="pressed" type="StyleBox">
|
||||
[StyleBox] used when the [MenuButton] is being pressed.
|
||||
</theme_item>
|
||||
</theme_items>
|
||||
</class>
|
||||
|
|
|
@ -232,30 +232,43 @@
|
|||
</constants>
|
||||
<theme_items>
|
||||
<theme_item name="arrow" type="Texture">
|
||||
The arrow icon to be drawn on the right end of the button.
|
||||
</theme_item>
|
||||
<theme_item name="arrow_margin" type="int" default="2">
|
||||
The horizontal space between the arrow icon and the right edge of the button.
|
||||
</theme_item>
|
||||
<theme_item name="disabled" type="StyleBox">
|
||||
[StyleBox] used when the [OptionButton] is disabled.
|
||||
</theme_item>
|
||||
<theme_item name="focus" type="StyleBox">
|
||||
[StyleBox] used when the [OptionButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
|
||||
</theme_item>
|
||||
<theme_item name="font" type="Font">
|
||||
[Font] of the [OptionButton]'s text.
|
||||
</theme_item>
|
||||
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
|
||||
Default text [Color] of the [OptionButton].
|
||||
</theme_item>
|
||||
<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
|
||||
Text [Color] used when the [OptionButton] is disabled.
|
||||
</theme_item>
|
||||
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
|
||||
Text [Color] used when the [OptionButton] is being hovered.
|
||||
</theme_item>
|
||||
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
|
||||
Text [Color] used when the [OptionButton] is being pressed.
|
||||
</theme_item>
|
||||
<theme_item name="hover" type="StyleBox">
|
||||
[StyleBox] used when the [OptionButton] is being hovered.
|
||||
</theme_item>
|
||||
<theme_item name="hseparation" type="int" default="2">
|
||||
The horizontal space between [OptionButton]'s icon and text.
|
||||
</theme_item>
|
||||
<theme_item name="normal" type="StyleBox">
|
||||
Default [StyleBox] for the [OptionButton].
|
||||
</theme_item>
|
||||
<theme_item name="pressed" type="StyleBox">
|
||||
[StyleBox] used when the [OptionButton] is being pressed.
|
||||
</theme_item>
|
||||
</theme_items>
|
||||
</class>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Base class for 3D texture types.
|
||||
</brief_description>
|
||||
<description>
|
||||
Base class for [Texture3D] and [TextureArray]. Cannot be used directly.
|
||||
Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
@ -23,24 +23,28 @@
|
|||
<argument index="4" name="flags" type="int" default="4">
|
||||
</argument>
|
||||
<description>
|
||||
Creates the [Texture3D] or [TextureArray] with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum Flags] enumerator for [code]flags[/code] options.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_depth" qualifiers="const">
|
||||
<return type="int">
|
||||
</return>
|
||||
<description>
|
||||
Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_format" qualifiers="const">
|
||||
<return type="int" enum="Image.Format">
|
||||
</return>
|
||||
<description>
|
||||
Returns the current format being used by this texture. See [enum Image.Format] for details.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_height" qualifiers="const">
|
||||
<return type="int">
|
||||
</return>
|
||||
<description>
|
||||
Returns the height of the texture. Height is typically represented by the Y-axis.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_layer_data" qualifiers="const">
|
||||
|
@ -49,12 +53,14 @@
|
|||
<argument index="0" name="layer" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns an [Image] resource with the data from specified [code]layer[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_width" qualifiers="const">
|
||||
<return type="int">
|
||||
</return>
|
||||
<description>
|
||||
Returns the width of the texture. Width is typically represented by the X-axis.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_data_partial">
|
||||
|
@ -71,6 +77,7 @@
|
|||
<argument index="4" name="mipmap" type="int" default="0">
|
||||
</argument>
|
||||
<description>
|
||||
Partially sets the data for a specified [code]layer[/code] by overwriting using the data of the specified [code]image[/code]. [code]x_offset[/code] and [code]y_offset[/code] determine where the [Image] is "stamped" over the texture. The [code]image[/code] must fit within the texture.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_layer_data">
|
||||
|
@ -81,23 +88,30 @@
|
|||
<argument index="1" name="layer" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}">
|
||||
Returns a dictionary with all the data used by this texture.
|
||||
</member>
|
||||
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
|
||||
Specifies which [enum Flags] apply to this texture.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
|
||||
Texture will generate mipmaps on creation.
|
||||
</constant>
|
||||
<constant name="FLAG_REPEAT" value="2" enum="Flags">
|
||||
Texture will repeat when UV used is outside the 0-1 range.
|
||||
</constant>
|
||||
<constant name="FLAG_FILTER" value="4" enum="Flags">
|
||||
Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
|
||||
</constant>
|
||||
<constant name="FLAGS_DEFAULT" value="4" enum="Flags">
|
||||
Equivalent to [constant FLAG_FILTER].
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
[StyleBox] used when the [ToolButton] is disabled.
|
||||
</theme_item>
|
||||
<theme_item name="focus" type="StyleBox">
|
||||
[StyleBox] used when the [ToolButton] is focused. It is displayed over the current [StyleBox], so using [StyleboxEmpty] will just disable the focus visual effect.
|
||||
[StyleBox] used when the [ToolButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
|
||||
</theme_item>
|
||||
<theme_item name="font" type="Font">
|
||||
[Font] of the [ToolButton]'s text.
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
</brief_description>
|
||||
<description>
|
||||
Tweens are useful for animations requiring a numerical property to be interpolated over a range of values. The name [i]tween[/i] comes from [i]in-betweening[/i], an animation technique where you specify [i]keyframes[/i] and the computer interpolates the frames that appear between them.
|
||||
[Tween] is more suited than [AnimationPlayer] for animations where you don't know the final values in advance. For example, interpolating a dynamically-chosen camera zoom value is best done with a [Tween] node; it would be difficult to do the same thing with an [AnimationPlayer] node.
|
||||
Here is a brief usage example that causes a 2D node to move smoothly between two positions:
|
||||
[codeblock]
|
||||
var tween = get_node("Tween")
|
||||
|
|
|
@ -80,7 +80,7 @@ static String _opstr(SL::Operator p_op) {
|
|||
|
||||
static String _mkid(const String &p_id) {
|
||||
|
||||
String id = "m_" + p_id;
|
||||
String id = "m_" + p_id.replace("__", "_dus_");
|
||||
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
|
||||
}
|
||||
|
||||
|
|
|
@ -166,7 +166,7 @@ static String _opstr(SL::Operator p_op) {
|
|||
|
||||
static String _mkid(const String &p_id) {
|
||||
|
||||
String id = "m_" + p_id;
|
||||
String id = "m_" + p_id.replace("__", "_dus_");
|
||||
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
|
||||
}
|
||||
|
||||
|
|
|
@ -277,7 +277,8 @@ void FindReplaceBar::_replace_all() {
|
|||
}
|
||||
|
||||
text_edit->set_v_scroll(vsval);
|
||||
set_error(vformat(TTR("Replaced %d occurrence(s)."), rc));
|
||||
matches_label->add_color_override("font_color", rc > 0 ? get_color("font_color", "Label") : get_color("error_color", "Editor"));
|
||||
matches_label->set_text(vformat(TTR("%d replaced."), rc));
|
||||
|
||||
text_edit->call_deferred("connect", "text_changed", this, "_editor_text_changed");
|
||||
results_count = -1;
|
||||
|
|
|
@ -102,26 +102,28 @@ void EditorProfiler::clear() {
|
|||
}
|
||||
|
||||
static String _get_percent_txt(float p_value, float p_total) {
|
||||
if (p_total == 0)
|
||||
if (p_total == 0) {
|
||||
p_total = 0.00001;
|
||||
}
|
||||
|
||||
return String::num((p_value / p_total) * 100, 1) + "%";
|
||||
}
|
||||
|
||||
String EditorProfiler::_get_time_as_text(const Metric &m, float p_time, int p_calls) {
|
||||
|
||||
int dmode = display_mode->get_selected();
|
||||
const int dmode = display_mode->get_selected();
|
||||
|
||||
if (dmode == DISPLAY_FRAME_TIME) {
|
||||
return rtos(p_time);
|
||||
return rtos(p_time * 1000).pad_decimals(2) + " ms";
|
||||
} else if (dmode == DISPLAY_AVERAGE_TIME) {
|
||||
if (p_calls == 0)
|
||||
return "0";
|
||||
else
|
||||
return rtos(p_time / p_calls);
|
||||
if (p_calls == 0) {
|
||||
return "0.00 ms";
|
||||
} else {
|
||||
return rtos((p_time / p_calls) * 1000).pad_decimals(2) + " ms";
|
||||
}
|
||||
} else if (dmode == DISPLAY_FRAME_PERCENT) {
|
||||
return _get_percent_txt(p_time, m.frame_time);
|
||||
} else if (dmode == DISPLAY_PHYSICS_FRAME_PERCENT) {
|
||||
|
||||
return _get_percent_txt(p_time, m.physics_frame_time);
|
||||
}
|
||||
|
||||
|
@ -163,12 +165,10 @@ void EditorProfiler::_item_edited() {
|
|||
|
||||
void EditorProfiler::_update_plot() {
|
||||
|
||||
int w = graph->get_size().width;
|
||||
int h = graph->get_size().height;
|
||||
|
||||
const int w = graph->get_size().width;
|
||||
const int h = graph->get_size().height;
|
||||
bool reset_texture = false;
|
||||
|
||||
int desired_len = w * h * 4;
|
||||
const int desired_len = w * h * 4;
|
||||
|
||||
if (graph_image.size() != desired_len) {
|
||||
reset_texture = true;
|
||||
|
@ -176,18 +176,19 @@ void EditorProfiler::_update_plot() {
|
|||
}
|
||||
|
||||
PoolVector<uint8_t>::Write wr = graph_image.write();
|
||||
const Color background_color = get_color("dark_color_2", "Editor");
|
||||
|
||||
//clear
|
||||
// Clear the previous frame and set the background color.
|
||||
for (int i = 0; i < desired_len; i += 4) {
|
||||
wr[i + 0] = 0;
|
||||
wr[i + 1] = 0;
|
||||
wr[i + 2] = 0;
|
||||
wr[i + 0] = Math::fast_ftoi(background_color.r * 255);
|
||||
wr[i + 1] = Math::fast_ftoi(background_color.g * 255);
|
||||
wr[i + 2] = Math::fast_ftoi(background_color.b * 255);
|
||||
wr[i + 3] = 255;
|
||||
}
|
||||
|
||||
//find highest value
|
||||
|
||||
bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME;
|
||||
const bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME;
|
||||
float highest = 0;
|
||||
|
||||
for (int i = 0; i < frame_metrics.size(); i++) {
|
||||
|
@ -319,21 +320,23 @@ void EditorProfiler::_update_plot() {
|
|||
|
||||
for (int j = 0; j < h * 4; j += 4) {
|
||||
|
||||
int a = column[j + 3];
|
||||
const int a = column[j + 3];
|
||||
if (a > 0) {
|
||||
column[j + 0] /= a;
|
||||
column[j + 1] /= a;
|
||||
column[j + 2] /= a;
|
||||
}
|
||||
|
||||
uint8_t r = uint8_t(column[j + 0]);
|
||||
uint8_t g = uint8_t(column[j + 1]);
|
||||
uint8_t b = uint8_t(column[j + 2]);
|
||||
const uint8_t red = uint8_t(column[j + 0]);
|
||||
const uint8_t green = uint8_t(column[j + 1]);
|
||||
const uint8_t blue = uint8_t(column[j + 2]);
|
||||
const bool is_filled = red >= 1 || green >= 1 || blue >= 1;
|
||||
const int widx = ((j >> 2) * w + i) * 4;
|
||||
|
||||
int widx = ((j >> 2) * w + i) * 4;
|
||||
wr[widx + 0] = r;
|
||||
wr[widx + 1] = g;
|
||||
wr[widx + 2] = b;
|
||||
// If the pixel isn't filled by any profiler line, apply the background color instead.
|
||||
wr[widx + 0] = is_filled ? red : Math::fast_ftoi(background_color.r * 255);
|
||||
wr[widx + 1] = is_filled ? green : Math::fast_ftoi(background_color.g * 255);
|
||||
wr[widx + 2] = is_filled ? blue : Math::fast_ftoi(background_color.b * 255);
|
||||
wr[widx + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
@ -729,7 +732,7 @@ EditorProfiler::EditorProfiler() {
|
|||
h_split->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
|
||||
variables = memnew(Tree);
|
||||
variables->set_custom_minimum_size(Size2(300, 0) * EDSCALE);
|
||||
variables->set_custom_minimum_size(Size2(320, 0) * EDSCALE);
|
||||
variables->set_hide_folding(true);
|
||||
h_split->add_child(variables);
|
||||
variables->set_hide_root(true);
|
||||
|
@ -737,10 +740,10 @@ EditorProfiler::EditorProfiler() {
|
|||
variables->set_column_titles_visible(true);
|
||||
variables->set_column_title(0, TTR("Name"));
|
||||
variables->set_column_expand(0, true);
|
||||
variables->set_column_min_width(0, 60);
|
||||
variables->set_column_min_width(0, 60 * EDSCALE);
|
||||
variables->set_column_title(1, TTR("Time"));
|
||||
variables->set_column_expand(1, false);
|
||||
variables->set_column_min_width(1, 60 * EDSCALE);
|
||||
variables->set_column_min_width(1, 100 * EDSCALE);
|
||||
variables->set_column_title(2, TTR("Calls"));
|
||||
variables->set_column_expand(2, false);
|
||||
variables->set_column_min_width(2, 60 * EDSCALE);
|
||||
|
@ -749,7 +752,6 @@ EditorProfiler::EditorProfiler() {
|
|||
graph = memnew(TextureRect);
|
||||
graph->set_expand(true);
|
||||
graph->set_mouse_filter(MOUSE_FILTER_STOP);
|
||||
//graph->set_ignore_mouse(false);
|
||||
graph->connect("draw", this, "_graph_tex_draw");
|
||||
graph->connect("gui_input", this, "_graph_tex_input");
|
||||
graph->connect("mouse_exited", this, "_graph_tex_mouse_exit");
|
||||
|
@ -760,13 +762,10 @@ EditorProfiler::EditorProfiler() {
|
|||
int metric_size = CLAMP(int(EDITOR_DEF("debugger/profiler_frame_history_size", 600)), 60, 1024);
|
||||
frame_metrics.resize(metric_size);
|
||||
last_metric = -1;
|
||||
//cursor_metric=-1;
|
||||
hover_metric = -1;
|
||||
|
||||
EDITOR_DEF("debugger/profiler_frame_max_functions", 64);
|
||||
|
||||
//display_mode=DISPLAY_FRAME_TIME;
|
||||
|
||||
frame_delay = memnew(Timer);
|
||||
frame_delay->set_wait_time(0.1);
|
||||
frame_delay->set_one_shot(true);
|
||||
|
@ -784,6 +783,4 @@ EditorProfiler::EditorProfiler() {
|
|||
|
||||
seeking = false;
|
||||
graph_height = 1;
|
||||
|
||||
//activate->set_disabled(true);
|
||||
}
|
||||
|
|
|
@ -584,6 +584,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
|
|||
add_child(warning);
|
||||
warning->set_text(TTR("Changes may be lost!"));
|
||||
warning->set_icon(get_icon("NodeWarning", "EditorIcons"));
|
||||
warning->set_clip_text(true);
|
||||
warning->hide();
|
||||
warning->connect("pressed", this, "_warning_pressed");
|
||||
|
||||
|
|
|
@ -3209,7 +3209,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
|
|||
|
||||
script_list = memnew(ItemList);
|
||||
scripts_vbox->add_child(script_list);
|
||||
script_list->set_custom_minimum_size(Size2(150, 90) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
|
||||
script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
|
||||
script_list->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
script_split->set_split_offset(140);
|
||||
_sort_list_on_update = true;
|
||||
|
@ -3254,14 +3254,14 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
|
|||
overview_vbox->add_child(members_overview);
|
||||
|
||||
members_overview->set_allow_reselect(true);
|
||||
members_overview->set_custom_minimum_size(Size2(0, 90) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
|
||||
members_overview->set_custom_minimum_size(Size2(0, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
|
||||
members_overview->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
members_overview->set_allow_rmb_select(true);
|
||||
|
||||
help_overview = memnew(ItemList);
|
||||
overview_vbox->add_child(help_overview);
|
||||
help_overview->set_allow_reselect(true);
|
||||
help_overview->set_custom_minimum_size(Size2(0, 90) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
|
||||
help_overview->set_custom_minimum_size(Size2(0, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
|
||||
help_overview->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
|
||||
tab_container = memnew(TabContainer);
|
||||
|
|
|
@ -1316,6 +1316,7 @@ void ProjectList::create_project_item_control(int p_index) {
|
|||
// The project icon may not be loaded by the time the control is displayed,
|
||||
// so use a loading placeholder.
|
||||
tf->set_texture(get_icon("ProjectIconLoading", "EditorIcons"));
|
||||
tf->set_v_size_flags(SIZE_SHRINK_CENTER);
|
||||
if (item.missing) {
|
||||
tf->set_modulate(Color(1, 1, 1, 0.5));
|
||||
}
|
||||
|
|
|
@ -644,7 +644,7 @@ void ScriptCreateDialog::_update_dialog() {
|
|||
}
|
||||
|
||||
if (script_ok) {
|
||||
_msg_script_valid(true, TTR("Script is valid."));
|
||||
_msg_script_valid(true, TTR("Script path/name is valid."));
|
||||
}
|
||||
|
||||
// Does script have named classes?
|
||||
|
|
|
@ -806,25 +806,25 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
|
|||
p.write[i] = arr[i];
|
||||
if (i < perf_items.size()) {
|
||||
|
||||
float v = p[i];
|
||||
String vs = rtos(v);
|
||||
String tt = vs;
|
||||
const float value = p[i];
|
||||
String label = rtos(value);
|
||||
String tooltip = label;
|
||||
switch (Performance::MonitorType((int)perf_items[i]->get_metadata(1))) {
|
||||
case Performance::MONITOR_TYPE_MEMORY: {
|
||||
vs = String::humanize_size(v);
|
||||
tt = vs;
|
||||
label = String::humanize_size(value);
|
||||
tooltip = label;
|
||||
} break;
|
||||
case Performance::MONITOR_TYPE_TIME: {
|
||||
tt += " seconds";
|
||||
vs += " s";
|
||||
label = rtos(value * 1000).pad_decimals(2) + " ms";
|
||||
tooltip = label;
|
||||
} break;
|
||||
default: {
|
||||
tt += " " + perf_items[i]->get_text(0);
|
||||
tooltip += " " + perf_items[i]->get_text(0);
|
||||
} break;
|
||||
}
|
||||
|
||||
perf_items[i]->set_text(1, vs);
|
||||
perf_items[i]->set_tooltip(1, tt);
|
||||
perf_items[i]->set_text(1, label);
|
||||
perf_items[i]->set_tooltip(1, tooltip);
|
||||
if (p[i] > perf_max[i])
|
||||
perf_max.write[i] = p[i];
|
||||
}
|
||||
|
@ -1622,6 +1622,7 @@ void ScriptEditorDebugger::_output_clear() {
|
|||
void ScriptEditorDebugger::_export_csv() {
|
||||
|
||||
file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
|
||||
file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
||||
file_dialog_mode = SAVE_CSV;
|
||||
file_dialog->popup_centered_ratio();
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace Godot
|
|||
|
||||
public T GetNodeOrNull<T>(NodePath path) where T : class
|
||||
{
|
||||
return GetNode(path) as T;
|
||||
return GetNodeOrNull(path) as T;
|
||||
}
|
||||
|
||||
public T GetChild<T>(int idx) where T : class
|
||||
|
|
|
@ -117,7 +117,8 @@
|
|||
Difference in period between [member octaves].
|
||||
</member>
|
||||
<member name="octaves" type="int" setter="set_octaves" getter="get_octaves" default="3">
|
||||
Number of OpenSimplex noise layers that are sampled to get the fractal noise.
|
||||
Number of OpenSimplex noise layers that are sampled to get the fractal noise. Higher values result in more detailed noise but take more time to generate.
|
||||
[b]Note:[/b] The maximum allowed value is 9.
|
||||
</member>
|
||||
<member name="period" type="float" setter="set_period" getter="get_period" default="64.0">
|
||||
Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
|
||||
|
|
|
@ -47,7 +47,7 @@ OpenSimplexNoise::~OpenSimplexNoise() {
|
|||
}
|
||||
|
||||
void OpenSimplexNoise::_init_seeds() {
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
for (int i = 0; i < MAX_OCTAVES; ++i) {
|
||||
open_simplex_noise(seed + i * 2, &(contexts[i]));
|
||||
}
|
||||
}
|
||||
|
@ -71,7 +71,10 @@ int OpenSimplexNoise::get_seed() {
|
|||
|
||||
void OpenSimplexNoise::set_octaves(int p_octaves) {
|
||||
if (p_octaves == octaves) return;
|
||||
octaves = CLAMP(p_octaves, 1, 6);
|
||||
|
||||
ERR_FAIL_COND_MSG(p_octaves > MAX_OCTAVES, vformat("The number of OpenSimplexNoise octaves is limited to %d; ignoring the new value.", MAX_OCTAVES));
|
||||
|
||||
octaves = CLAMP(p_octaves, 1, MAX_OCTAVES);
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -182,7 +185,7 @@ void OpenSimplexNoise::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &OpenSimplexNoise::get_noise_3dv);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, "1,6,1"), "set_octaves", "get_octaves");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, vformat("1,%d,1", MAX_OCTAVES)), "set_octaves", "get_octaves");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
|
||||
|
|
|
@ -37,11 +37,16 @@
|
|||
|
||||
#include "thirdparty/misc/open-simplex-noise.h"
|
||||
|
||||
// The maximum number of octaves allowed. Note that these are statically allocated.
|
||||
// Higher values become exponentially slower, so this shouldn't be set too high
|
||||
// to avoid freezing the editor for long periods of time.
|
||||
#define MAX_OCTAVES 9
|
||||
|
||||
class OpenSimplexNoise : public Resource {
|
||||
GDCLASS(OpenSimplexNoise, Resource);
|
||||
OBJ_SAVE_TYPE(OpenSimplexNoise);
|
||||
|
||||
osn_context contexts[6];
|
||||
osn_context contexts[MAX_OCTAVES];
|
||||
|
||||
int seed;
|
||||
float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
|
||||
|
|
|
@ -57,7 +57,7 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
|
|||
|
||||
if (todo) {
|
||||
//end of file!
|
||||
if (vorbis_stream->loop) {
|
||||
if (vorbis_stream->loop && mixed > 0) {
|
||||
//loop
|
||||
seek(vorbis_stream->loop_offset);
|
||||
loops++;
|
||||
|
|
|
@ -642,9 +642,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
|
|||
String dst_path = p_path.replace_first("res://", "assets/");
|
||||
|
||||
store_in_apk(ed, dst_path, p_data, _should_compress_asset(p_path, p_data) ? Z_DEFLATED : 0);
|
||||
if (ed->ep->step("File: " + p_path, 3 + p_file * 100 / p_total)) {
|
||||
return ERR_SKIP;
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
|
@ -1497,7 +1494,7 @@ public:
|
|||
String adb = EditorSettings::get_singleton()->get("export/android/adb");
|
||||
|
||||
// Export_temp APK.
|
||||
if (ep.step("Exporting APK", 0)) {
|
||||
if (ep.step("Exporting APK...", 0)) {
|
||||
device_lock->unlock();
|
||||
return ERR_SKIP;
|
||||
}
|
||||
|
@ -1547,7 +1544,7 @@ public:
|
|||
}
|
||||
|
||||
print_line("Installing to device (please wait...): " + devices[p_device].name);
|
||||
if (ep.step("Installing to device (please wait...)", 2)) {
|
||||
if (ep.step("Installing to device, please wait...", 2)) {
|
||||
CLEANUP_AND_RETURN(ERR_SKIP);
|
||||
}
|
||||
|
||||
|
@ -1614,7 +1611,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
if (ep.step("Running on Device...", 3)) {
|
||||
if (ep.step("Running on device...", 3)) {
|
||||
CLEANUP_AND_RETURN(ERR_SKIP);
|
||||
}
|
||||
args.clear();
|
||||
|
@ -2119,7 +2116,7 @@ public:
|
|||
FileAccess *src_f = NULL;
|
||||
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
|
||||
|
||||
if (ep.step("Creating APK", 0)) {
|
||||
if (ep.step("Creating APK...", 0)) {
|
||||
return ERR_SKIP;
|
||||
}
|
||||
|
||||
|
@ -2281,7 +2278,7 @@ public:
|
|||
ret = unzGoToNextFile(pkg);
|
||||
}
|
||||
|
||||
if (ep.step("Adding Files...", 1)) {
|
||||
if (ep.step("Adding files...", 1)) {
|
||||
CLEANUP_AND_RETURN(ERR_SKIP);
|
||||
}
|
||||
Error err = OK;
|
||||
|
|
|
@ -123,7 +123,7 @@ public class GodotEditText extends EditText {
|
|||
}
|
||||
|
||||
private void setMaxInputLength(EditText p_edit_text, int p_max_input_length) {
|
||||
if (p_max_input_length >= 0) {
|
||||
if (p_max_input_length > 0) {
|
||||
InputFilter[] filters = new InputFilter[1];
|
||||
filters[0] = new InputFilter.LengthFilter(p_max_input_length);
|
||||
p_edit_text.setFilters(filters);
|
||||
|
|
|
@ -131,6 +131,11 @@ def configure(env):
|
|||
|
||||
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
|
||||
|
||||
# Only include the JavaScript support code for the web environment
|
||||
# (i.e. exclude Node.js and other unused environments).
|
||||
# This makes the JavaScript support code about 4 KB smaller.
|
||||
env.Append(LINKFLAGS=['-s', 'ENVIRONMENT=web'])
|
||||
|
||||
# This needs to be defined for Emscripten using 'fastcomp' (default pre-1.39.0)
|
||||
# and undefined if using 'upstream'. And to make things simple, earlier
|
||||
# Emscripten versions didn't include 'fastcomp' in their path, so we check
|
||||
|
|
|
@ -27,6 +27,9 @@ def get_opts():
|
|||
('MACOS_SDK_PATH', 'Path to the macOS SDK', ''),
|
||||
EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
|
||||
BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False),
|
||||
BoolVariable('use_ubsan', 'Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)', False),
|
||||
BoolVariable('use_asan', 'Use LLVM/GCC compiler address sanitizer (ASAN))', False),
|
||||
BoolVariable('use_tsan', 'Use LLVM/GCC compiler thread sanitizer (TSAN))', False),
|
||||
]
|
||||
|
||||
|
||||
|
@ -122,6 +125,21 @@ def configure(env):
|
|||
env["CC"] = "clang"
|
||||
env["LINK"] = "clang++"
|
||||
|
||||
if env['use_ubsan'] or env['use_asan'] or env['use_tsan']:
|
||||
env.extra_suffix += "s"
|
||||
|
||||
if env['use_ubsan']:
|
||||
env.Append(CCFLAGS=['-fsanitize=undefined'])
|
||||
env.Append(LINKFLAGS=['-fsanitize=undefined'])
|
||||
|
||||
if env['use_asan']:
|
||||
env.Append(CCFLAGS=['-fsanitize=address'])
|
||||
env.Append(LINKFLAGS=['-fsanitize=address'])
|
||||
|
||||
if env['use_tsan']:
|
||||
env.Append(CCFLAGS=['-fsanitize=thread'])
|
||||
env.Append(LINKFLAGS=['-fsanitize=thread'])
|
||||
|
||||
## Dependencies
|
||||
|
||||
if env['builtin_libtheora']:
|
||||
|
|
|
@ -115,6 +115,20 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
|
|||
return Vector2(mouse_x, mouse_y);
|
||||
}
|
||||
|
||||
static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
|
||||
if ([NSCursor respondsToSelector:selector]) {
|
||||
id object = [NSCursor performSelector:selector];
|
||||
if ([object isKindOfClass:[NSCursor class]]) {
|
||||
return object;
|
||||
}
|
||||
}
|
||||
if (fallback) {
|
||||
// Fallback should be a reasonable default, no need to check.
|
||||
return [NSCursor performSelector:fallback];
|
||||
}
|
||||
return [NSCursor arrowCursor];
|
||||
}
|
||||
|
||||
@interface GodotApplication : NSApplication
|
||||
@end
|
||||
|
||||
|
@ -1813,15 +1827,15 @@ void OS_OSX::set_cursor_shape(CursorShape p_shape) {
|
|||
case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break;
|
||||
case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break;
|
||||
case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break;
|
||||
case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break;
|
||||
case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break;
|
||||
case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break;
|
||||
case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break;
|
||||
case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break;
|
||||
case CURSOR_FORBIDDEN: [[NSCursor operationNotAllowedCursor] set]; break;
|
||||
case CURSOR_VSIZE: [cursorFromSelector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set]; break;
|
||||
case CURSOR_HSIZE: [cursorFromSelector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set]; break;
|
||||
case CURSOR_BDIAGSIZE: [cursorFromSelector(@selector(_windowResizeNorthEastSouthWestCursor)) set]; break;
|
||||
case CURSOR_FDIAGSIZE: [cursorFromSelector(@selector(_windowResizeNorthWestSouthEastCursor)) set]; break;
|
||||
case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break;
|
||||
case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break;
|
||||
case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break;
|
||||
case CURSOR_HELP: [[NSCursor arrowCursor] set]; break;
|
||||
case CURSOR_HELP: [cursorFromSelector(@selector(_helpCursor)) set]; break;
|
||||
default: {
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1176,7 +1176,7 @@ public:
|
|||
err += TTR("Invalid square 71x71 logo image dimensions (should be 71x71).") + "\n";
|
||||
}
|
||||
|
||||
if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 0)) {
|
||||
if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 150)) {
|
||||
valid = false;
|
||||
err += TTR("Invalid square 150x150 logo image dimensions (should be 150x150).") + "\n";
|
||||
}
|
||||
|
|
|
@ -1429,11 +1429,15 @@ void OS_X11::set_window_fullscreen(bool p_enabled) {
|
|||
set_window_maximized(true);
|
||||
}
|
||||
set_wm_fullscreen(p_enabled);
|
||||
if (!p_enabled && !current_videomode.always_on_top) {
|
||||
if (!p_enabled && current_videomode.always_on_top) {
|
||||
// Restore
|
||||
set_window_maximized(false);
|
||||
}
|
||||
|
||||
if (!p_enabled) {
|
||||
set_window_position(last_position_before_fs);
|
||||
} else {
|
||||
last_position_before_fs = get_window_position();
|
||||
}
|
||||
current_videomode.fullscreen = p_enabled;
|
||||
}
|
||||
|
||||
|
@ -3502,4 +3506,5 @@ OS_X11::OS_X11() {
|
|||
window_focused = true;
|
||||
xim_style = 0L;
|
||||
mouse_mode = MOUSE_MODE_VISIBLE;
|
||||
last_position_before_fs = Vector2();
|
||||
}
|
||||
|
|
|
@ -115,6 +115,7 @@ class OS_X11 : public OS_Unix {
|
|||
// IME
|
||||
bool im_active;
|
||||
Vector2 im_position;
|
||||
Vector2 last_position_before_fs;
|
||||
|
||||
Size2 min_size;
|
||||
Size2 max_size;
|
||||
|
|
|
@ -120,8 +120,14 @@ void Path2D::_notification(int p_what) {
|
|||
}
|
||||
|
||||
void Path2D::_curve_changed() {
|
||||
if (!is_inside_tree()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
|
||||
update();
|
||||
}
|
||||
|
||||
|
|
|
@ -462,11 +462,6 @@ void Control::_update_canvas_item_transform() {
|
|||
Transform2D xform = _get_internal_transform();
|
||||
xform[2] += get_position();
|
||||
|
||||
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
|
||||
if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
|
||||
xform[2] = xform[2].round();
|
||||
}
|
||||
|
||||
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,14 @@ Size2 OptionButton::get_minimum_size() const {
|
|||
Size2 minsize = Button::get_minimum_size();
|
||||
|
||||
if (has_icon("arrow")) {
|
||||
minsize.width += Control::get_icon("arrow")->get_width() + get_constant("hseparation");
|
||||
const Size2 padding = get_stylebox("normal")->get_minimum_size();
|
||||
const Size2 arrow_size = Control::get_icon("arrow")->get_size();
|
||||
|
||||
Size2 content_size = minsize - padding;
|
||||
content_size.width += arrow_size.width + get_constant("hseparation");
|
||||
content_size.height = MAX(content_size.height, arrow_size.height);
|
||||
|
||||
minsize = content_size + padding;
|
||||
}
|
||||
|
||||
return minsize;
|
||||
|
|
|
@ -325,14 +325,14 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
|
|||
|
||||
int id = E->key();
|
||||
String pre = itos(id) + "/";
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, pre + "name"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
|
||||
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
|
||||
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE"));
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE", PROPERTY_USAGE_NOEDITOR));
|
||||
if (tile_get_tile_mode(id) == AUTO_TILE) {
|
||||
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
|
@ -352,17 +352,17 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
|
|||
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
}
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_EDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1", PROPERTY_USAGE_NOEDITOR));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1890,7 +1890,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
|
|||
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" },
|
||||
// Canvas Item, Light
|
||||
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
|
||||
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.rgb" },
|
||||
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
|
||||
// Particles, Vertex
|
||||
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
|
||||
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
|
||||
|
|
|
@ -662,6 +662,8 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
|
|||
idx++;
|
||||
}
|
||||
|
||||
str = str.replace("dus_", "_");
|
||||
|
||||
return _make_token(TK_IDENTIFIER, str);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue