many fixes to image loader, voxel cone tracing, etc.
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@ -24,7 +24,7 @@ layout(location = 0) out float visibility;
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// Tunable Parameters:
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/** Increase to make depth edges crisper. Decrease to reduce flicker. */
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#define EDGE_SHARPNESS (1.0)
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#define EDGE_SHARPNESS (4.0)
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/** Step in 2-pixel intervals since we already blurred against neighbors in the
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first AO pass. This constant can be increased while R decreases to improve
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@ -256,6 +256,7 @@ static Ref<Image> _load_mem_png(const uint8_t *p_png, int p_size) {
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static Ref<Image> _lossless_unpack_png(const PoolVector<uint8_t> &p_data) {
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int len = p_data.size();
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ERR_FAIL_COND_V(len < 4, Ref<Image>());
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PoolVector<uint8_t>::Read r = p_data.read();
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ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref<Image>());
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return _load_mem_png(&r[4], len - 4);
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@ -153,8 +153,8 @@ void image_compress_squish(Image *p_image, bool p_srgb) {
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int bh = h % 4 != 0 ? h + (4 - h % 4) : h;
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int src_ofs = p_image->get_mipmap_offset(i);
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squish::CompressImage(&rb[src_ofs], bw, bh, &wb[dst_ofs], squish_comp);
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dst_ofs += (MAX(4, w) * MAX(4, h)) >> shift;
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squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp);
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dst_ofs += (MAX(4, bw) * MAX(4, bh)) >> shift;
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w >>= 1;
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h >>= 1;
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}
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@ -909,10 +909,11 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
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for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
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Color c;
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c.r = r[i * 4 + 0] / 255.0;
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c.g = r[i * 4 + 1] / 255.0;
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c.b = r[i * 4 + 2] / 255.0;
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c.r = (r[i * 4 + 0] / 255.0) * p_color.r;
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c.g = (r[i * 4 + 1] / 255.0) * p_color.g;
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c.b = (r[i * 4 + 2] / 255.0) * p_color.b;
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c.a = r[i * 4 + 3] / 255.0;
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ret[i] = c;
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}
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@ -494,9 +494,9 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
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img = Image::lossy_unpacker(pv);
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}
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if (img.is_null()) {
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if (img.is_null() || img->empty()) {
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memdelete(f);
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ERR_FAIL_COND_V(img->empty(), ERR_FILE_CORRUPT);
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ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT);
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}
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total_size += img->get_data().size();
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