[3.x] Fix shader crash when using local var with the same name as varying
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f75d8d5c04
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8a1c986455
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@ -549,7 +549,7 @@ String ShaderCompilerGLES2::_dump_node_code(const SL::Node *p_node, int p_level,
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SL::VariableNode *var_node = (SL::VariableNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (!var_node->is_local && current_func_name != vertex_name) {
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if (p_assigning) {
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if (shader->varyings.has(var_node->name)) {
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use_fragment_varying = true;
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@ -650,7 +650,7 @@ String ShaderCompilerGLES2::_dump_node_code(const SL::Node *p_node, int p_level,
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SL::ArrayNode *arr_node = (SL::ArrayNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (!arr_node->is_local && current_func_name != vertex_name) {
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if (arr_node->assign_expression != nullptr) {
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use_fragment_varying = true;
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} else {
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@ -683,7 +683,7 @@ String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level,
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SL::VariableNode *vnode = (SL::VariableNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (!vnode->is_local && current_func_name != vertex_name) {
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if (p_assigning) {
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if (shader->varyings.has(vnode->name)) {
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use_fragment_varying = true;
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@ -802,7 +802,7 @@ String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level,
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SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (!anode->is_local && current_func_name != vertex_name) {
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if (anode->assign_expression != nullptr) {
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use_fragment_varying = true;
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} else {
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@ -3495,6 +3495,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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bool is_const = false;
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int array_size = 0;
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StringName struct_name;
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bool is_local = false;
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if (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) {
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int idx = 0;
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@ -3547,6 +3548,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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_set_error("Can't use function as identifier: " + String(identifier));
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return nullptr;
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}
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is_local = ident_type == IDENTIFIER_LOCAL_VAR || ident_type == IDENTIFIER_FUNCTION_ARGUMENT;
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}
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Node *index_expression = nullptr;
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@ -3623,6 +3626,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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arrname->call_expression = call_expression;
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arrname->assign_expression = assign_expression;
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arrname->is_const = is_const;
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arrname->is_local = is_local;
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expr = arrname;
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} else {
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@ -3631,6 +3635,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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varname->datatype_cache = data_type;
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varname->is_const = is_const;
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varname->struct_name = struct_name;
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varname->is_local = is_local;
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expr = varname;
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}
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}
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@ -357,11 +357,13 @@ public:
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virtual DataType get_datatype() const { return datatype_cache; }
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virtual String get_datatype_name() const { return String(struct_name); }
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bool is_const;
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bool is_local;
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VariableNode() :
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Node(TYPE_VARIABLE),
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datatype_cache(TYPE_VOID),
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is_const(false) {}
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is_const(false),
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is_local(false) {}
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};
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struct VariableDeclarationNode : public Node {
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@ -393,6 +395,7 @@ public:
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Node *call_expression;
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Node *assign_expression;
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bool is_const;
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bool is_local;
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virtual DataType get_datatype() const { return datatype_cache; }
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virtual String get_datatype_name() const { return String(struct_name); }
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@ -403,7 +406,8 @@ public:
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index_expression(nullptr),
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call_expression(nullptr),
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assign_expression(nullptr),
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is_const(false) {}
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is_const(false),
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is_local(false) {}
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};
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struct ArrayConstructNode : public Node {
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