Fix UV editor not using texture transform
(cherry picked from commit d7e5c25e4a
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@ -980,7 +980,10 @@ void Polygon2DEditor::_uv_draw() {
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mtx.columns[2] = -uv_draw_ofs;
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mtx.columns[2] = -uv_draw_ofs;
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mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
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mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
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RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
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Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset());
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texture_transform.scale(node->get_texture_scale());
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texture_transform.affine_invert();
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RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx * texture_transform);
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uv_edit_draw->draw_texture(base_tex, Point2());
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uv_edit_draw->draw_texture(base_tex, Point2());
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RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
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RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
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