Merge pull request #80356 from darksylinc/voxelgi-dispatch-underflow

Fix integer underflow when rounding up in VoxelGI
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Rémi Verschelde 2023-08-07 14:55:33 +02:00
commit 8a3a3aaebe
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1 changed files with 2 additions and 2 deletions

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@ -2977,7 +2977,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
push_constant.cell_offset = mipmaps[i].cell_offset;
push_constant.cell_count = mipmaps[i].cell_count;
int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
int64_t wg_todo = (mipmaps[i].cell_count + wg_size - 1) / wg_size;
while (wg_todo) {
int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
@ -2998,7 +2998,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
push_constant.cell_offset = mipmaps[i].cell_offset;
push_constant.cell_count = mipmaps[i].cell_count;
int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
int64_t wg_todo = (mipmaps[i].cell_count + wg_size - 1) / wg_size;
while (wg_todo) {
int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));