Apply correct formatting to comments in the Vulkan driver
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@ -96,13 +96,13 @@ class RenderingDeviceVulkan : public RenderingDevice {
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ID_TYPE_SPLIT_DRAW_LIST,
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ID_TYPE_COMPUTE_LIST,
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ID_TYPE_MAX,
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ID_BASE_SHIFT = 58 //5 bits for ID types
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ID_BASE_SHIFT = 58 // 5 bits for ID types.
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};
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VkDevice device = VK_NULL_HANDLE;
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HashMap<RID, HashSet<RID>> dependency_map; //IDs to IDs that depend on it
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HashMap<RID, HashSet<RID>> reverse_dependency_map; //same as above, but in reverse
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HashMap<RID, HashSet<RID>> dependency_map; // IDs to IDs that depend on it.
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HashMap<RID, HashSet<RID>> reverse_dependency_map; // Same as above, but in reverse.
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void _add_dependency(RID p_id, RID p_depends_on);
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void _free_dependencies(RID p_id);
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@ -152,7 +152,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint32_t read_aspect_mask = 0;
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uint32_t barrier_aspect_mask = 0;
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bool bound = false; //bound to framebffer
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bool bound = false; // Bound to framebffer.
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RID owner;
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};
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@ -214,7 +214,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint32_t usage = 0;
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VkBuffer buffer = VK_NULL_HANDLE;
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VmaAllocation allocation = nullptr;
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VkDescriptorBufferInfo buffer_info; //used for binding
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VkDescriptorBufferInfo buffer_info; // Used for binding.
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Buffer() {
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}
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};
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@ -256,7 +256,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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const FramebufferPass *key_pass_ptr = p_key.passes.ptr();
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for (uint32_t i = 0; i < pass_size; i++) {
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{ //compare color attachments
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{ // Compare color attachments.
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uint32_t attachment_size = pass_ptr[i].color_attachments.size();
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uint32_t key_attachment_size = key_pass_ptr[i].color_attachments.size();
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if (attachment_size != key_attachment_size) {
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@ -271,7 +271,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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}
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}
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}
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{ //compare input attachments
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{ // Compare input attachments.
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uint32_t attachment_size = pass_ptr[i].input_attachments.size();
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uint32_t key_attachment_size = key_pass_ptr[i].input_attachments.size();
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if (attachment_size != key_attachment_size) {
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@ -286,7 +286,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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}
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}
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}
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{ //compare resolve attachments
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{ // Compare resolve attachments.
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uint32_t attachment_size = pass_ptr[i].resolve_attachments.size();
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uint32_t key_attachment_size = key_pass_ptr[i].resolve_attachments.size();
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if (attachment_size != key_attachment_size) {
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@ -301,7 +301,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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}
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}
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}
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{ //compare preserve attachments
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{ // Compare preserve attachments.
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uint32_t attachment_size = pass_ptr[i].preserve_attachments.size();
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uint32_t key_attachment_size = key_pass_ptr[i].preserve_attachments.size();
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if (attachment_size != key_attachment_size) {
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@ -343,7 +343,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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}
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}
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return false; //equal
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return false; // Equal.
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}
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};
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@ -353,9 +353,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
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RBMap<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache;
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struct FramebufferFormat {
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const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E;
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VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec)
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VkRenderPass render_pass = VK_NULL_HANDLE; // Here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec).
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Vector<TextureSamples> pass_samples;
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uint32_t view_count = 1; // number of views
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uint32_t view_count = 1; // Number of views.
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};
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HashMap<FramebufferFormatID, FramebufferFormat> framebuffer_formats;
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@ -397,7 +397,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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struct Version {
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VkFramebuffer framebuffer = VK_NULL_HANDLE;
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VkRenderPass render_pass = VK_NULL_HANDLE; //this one is owned
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VkRenderPass render_pass = VK_NULL_HANDLE; // This one is owned.
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uint32_t subpass_count = 1;
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};
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@ -454,7 +454,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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return false;
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}
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}
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return true; //they are equal
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return true; // They are equal.
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}
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}
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@ -499,14 +499,14 @@ class RenderingDeviceVulkan : public RenderingDevice {
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int vertex_count = 0;
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uint32_t max_instances_allowed = 0;
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Vector<VkBuffer> buffers; //not owned, just referenced
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Vector<VkBuffer> buffers; // Not owned, just referenced.
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Vector<VkDeviceSize> offsets;
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};
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RID_Owner<VertexArray, true> vertex_array_owner;
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struct IndexBuffer : public Buffer {
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uint32_t max_index = 0; //used for validation
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uint32_t max_index = 0; // Used for validation.
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uint32_t index_count = 0;
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VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
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bool supports_restart_indices = false;
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@ -515,8 +515,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
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RID_Owner<IndexBuffer, true> index_buffer_owner;
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struct IndexArray {
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uint32_t max_index = 0; //remember the maximum index here too, for validation
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VkBuffer buffer; //not owned, inherited from index buffer
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uint32_t max_index = 0; // Remember the maximum index here too, for validation.
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VkBuffer buffer; // Not owned, inherited from index buffer.
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uint32_t offset = 0;
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uint32_t indices = 0;
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VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
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@ -550,7 +550,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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bool writable = false;
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int binding = 0;
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uint32_t stages = 0;
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int length = 0; //size of arrays (in total elements), or ubos (in bytes * total elements)
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int length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
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bool operator!=(const UniformInfo &p_info) const {
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return (binding != p_info.binding || type != p_info.type || writable != p_info.writable || stages != p_info.stages || length != p_info.length);
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@ -622,7 +622,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
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};
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uint32_t vertex_input_mask = 0; //inputs used, this is mostly for validation
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uint32_t vertex_input_mask = 0; // Inputs used, this is mostly for validation.
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uint32_t fragment_output_mask = 0;
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struct PushConstant {
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@ -645,7 +645,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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Vector<VkPipelineShaderStageCreateInfo> pipeline_stages;
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Vector<SpecializationConstant> specialization_constants;
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
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String name; //used for debug
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String name; // Used for debug.
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};
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String _shader_uniform_debug(RID p_shader, int p_set = -1);
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@ -717,7 +717,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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RID_Owner<Buffer, true> uniform_buffer_owner;
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RID_Owner<Buffer, true> storage_buffer_owner;
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//texture buffer needs a view
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// Texture buffer needs a view.
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struct TextureBuffer {
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Buffer buffer;
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VkBufferView view = VK_NULL_HANDLE;
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@ -740,15 +740,15 @@ class RenderingDeviceVulkan : public RenderingDevice {
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DescriptorPool *pool = nullptr;
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DescriptorPoolKey pool_key;
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VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
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//VkPipelineLayout pipeline_layout; //not owned, inherited from shader
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//VkPipelineLayout pipeline_layout; // Not owned, inherited from shader.
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struct AttachableTexture {
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uint32_t bind;
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RID texture;
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};
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LocalVector<AttachableTexture> attachable_textures; //used for validation
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Vector<Texture *> mutable_sampled_textures; //used for layout change
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Vector<Texture *> mutable_storage_textures; //used for layout change
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LocalVector<AttachableTexture> attachable_textures; // Used for validation.
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Vector<Texture *> mutable_sampled_textures; // Used for layout change.
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Vector<Texture *> mutable_storage_textures; // Used for layout change.
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InvalidationCallback invalidated_callback = nullptr;
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void *invalidated_callback_userdata = nullptr;
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};
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@ -771,7 +771,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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// was not supplied as intended.
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struct RenderPipeline {
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//Cached values for validation
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// Cached values for validation.
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#ifdef DEBUG_ENABLED
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struct Validation {
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FramebufferFormatID framebuffer_format = 0;
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@ -783,10 +783,10 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint32_t primitive_divisor = 0;
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} validation;
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#endif
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//Actual pipeline
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// Actual pipeline.
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RID shader;
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Vector<uint32_t> set_formats;
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // not owned, needed for push constants
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // Not owned, needed for push constants.
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VkPipeline pipeline = VK_NULL_HANDLE;
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uint32_t push_constant_size = 0;
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uint32_t push_constant_stages = 0;
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@ -797,7 +797,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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struct ComputePipeline {
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RID shader;
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Vector<uint32_t> set_formats;
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // not owned, needed for push constants
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // Not owned, needed for push constants.
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VkPipeline pipeline = VK_NULL_HANDLE;
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uint32_t push_constant_size = 0;
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uint32_t push_constant_stages = 0;
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@ -823,7 +823,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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struct SplitDrawListAllocator {
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VkCommandPool command_pool = VK_NULL_HANDLE;
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Vector<VkCommandBuffer> command_buffers; //one for each frame
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Vector<VkCommandBuffer> command_buffers; // One for each frame.
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};
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Vector<SplitDrawListAllocator> split_draw_list_allocators;
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@ -975,7 +975,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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// when the frame is cycled.
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struct Frame {
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//list in usage order, from last to free to first to free
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// List in usage order, from last to free to first to free.
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List<Buffer> buffers_to_dispose_of;
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List<Texture> textures_to_dispose_of;
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List<Framebuffer> framebuffers_to_dispose_of;
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@ -987,8 +987,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
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List<ComputePipeline> compute_pipelines_to_dispose_of;
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VkCommandPool command_pool = VK_NULL_HANDLE;
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VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; //used at the beginning of every frame for set-up
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VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; //used at the beginning of every frame for set-up
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VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up.
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VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up.
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struct Timestamp {
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String description;
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@ -1009,9 +1009,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint32_t max_timestamp_query_elements = 0;
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TightLocalVector<Frame> frames; //frames available, for main device they are cycled (usually 3), for local devices only 1
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int frame = 0; //current frame
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int frame_count = 0; //total amount of frames
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TightLocalVector<Frame> frames; // Frames available, for main device they are cycled (usually 3), for local devices only 1.
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int frame = 0; // Current frame.
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int frame_count = 0; // Total amount of frames.
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uint64_t frames_drawn = 0;
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RID local_device;
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bool local_device_processing = false;
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@ -1089,7 +1089,7 @@ public:
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virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false);
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// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
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// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
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virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats);
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virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers);
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virtual bool uniform_set_is_valid(RID p_uniform_set);
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virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata);
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virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer
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virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); // Works for any buffer.
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virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL);
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virtual Vector<uint8_t> buffer_get_data(RID p_buffer);
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void initialize(VulkanContext *p_context, bool p_local_device = false);
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void finalize();
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virtual void swap_buffers(); //for main device
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virtual void swap_buffers(); // For main device.
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virtual void submit(); //for local device
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virtual void sync(); //for local device
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virtual void submit(); // For local device.
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virtual void sync(); // For local device.
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virtual uint32_t get_frame_delay() const;
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@ -237,7 +237,7 @@ Error VulkanContext::_get_preferred_validation_layers(uint32_t *count, const cha
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{ "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_GOOGLE_unique_objects" }
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};
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// Clear out-arguments
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// Clear out-arguments.
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*count = 0;
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if (names != nullptr) {
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*names = nullptr;
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@ -441,7 +441,7 @@ String VulkanContext::SubgroupCapabilities::supported_stages_desc() const {
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res += ", STAGE_MESH_NV";
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}
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return res.substr(2); // Remove first ", "
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return res.substr(2); // Remove first ", ".
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}
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uint32_t VulkanContext::SubgroupCapabilities::supported_operations_flags_rd() const {
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@ -506,7 +506,7 @@ String VulkanContext::SubgroupCapabilities::supported_operations_desc() const {
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res += ", FEATURE_PARTITIONED_NV";
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}
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return res.substr(2); // Remove first ", "
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return res.substr(2); // Remove first ", ".
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}
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Error VulkanContext::_check_capabilities() {
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@ -641,8 +641,8 @@ Error VulkanContext::_check_capabilities() {
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subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
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subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
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// Note: quadOperationsInAllStages will be true if:
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// - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT
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// - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT
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// - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT.
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// - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT.
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subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
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if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
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@ -654,7 +654,7 @@ Error VulkanContext::_check_capabilities() {
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print_verbose(" Primitive fragment shading rate");
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}
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if (vrs_capabilities.attachment_vrs_supported) {
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// TODO expose these somehow to the end user
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// TODO expose these somehow to the end user.
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vrs_capabilities.min_texel_size.x = vrsProperties.minFragmentShadingRateAttachmentTexelSize.width;
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vrs_capabilities.min_texel_size.y = vrsProperties.minFragmentShadingRateAttachmentTexelSize.height;
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vrs_capabilities.max_texel_size.x = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.width;
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@ -731,7 +731,7 @@ Error VulkanContext::_create_instance() {
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VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info;
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VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info{};
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if (enabled_debug_utils) {
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// VK_EXT_debug_utils style
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// VK_EXT_debug_utils style.
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dbg_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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dbg_messenger_create_info.pNext = nullptr;
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dbg_messenger_create_info.flags = 0;
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@ -902,8 +902,8 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
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}
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} else {
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// TODO: At least on Linux Laptops integrated GPUs fail with Vulkan in many instances.
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// The device should really be a preference, but for now choosing a discrete GPU over the
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// integrated one is better than the default.
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// The device should really be a preference, but for now choosing a discrete GPU over the
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// integrated one is better than the default.
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int type_selected = -1;
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print_verbose("Vulkan devices:");
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@ -1175,7 +1175,7 @@ Error VulkanContext::_create_device() {
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VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features;
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if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
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// insert into our chain to enable these features if they are available
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// Insert into our chain to enable these features if they are available.
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vrs_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR;
|
||||
vrs_features.pNext = nextptr;
|
||||
vrs_features.pipelineFragmentShadingRate = vrs_capabilities.pipeline_vrs_supported;
|
||||
|
@ -1611,17 +1611,17 @@ Error VulkanContext::_update_swap_chain(Window *window) {
|
|||
// The FIFO present mode is guaranteed by the spec to be supported
|
||||
// and to have no tearing. It's a great default present mode to use.
|
||||
|
||||
// There are times when you may wish to use another present mode. The
|
||||
// following code shows how to select them, and the comments provide some
|
||||
// reasons you may wish to use them.
|
||||
// There are times when you may wish to use another present mode. The
|
||||
// following code shows how to select them, and the comments provide some
|
||||
// reasons you may wish to use them.
|
||||
//
|
||||
// It should be noted that Vulkan 1.0 doesn't provide a method for
|
||||
// synchronizing rendering with the presentation engine's display. There
|
||||
// synchronizing rendering with the presentation engine's display. There
|
||||
// is a method provided for throttling rendering with the display, but
|
||||
// there are some presentation engines for which this method will not work.
|
||||
// If an application doesn't throttle its rendering, and if it renders much
|
||||
// faster than the refresh rate of the display, this can waste power on
|
||||
// mobile devices. That is because power is being spent rendering images
|
||||
// mobile devices. That is because power is being spent rendering images
|
||||
// that may never be seen.
|
||||
|
||||
// VK_PRESENT_MODE_IMMEDIATE_KHR is for applications that don't care about
|
||||
|
@ -1699,7 +1699,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
|
|||
// If maxImageCount is 0, we can ask for as many images as we want;
|
||||
// otherwise we're limited to maxImageCount.
|
||||
if ((surfCapabilities.maxImageCount > 0) && (desiredNumOfSwapchainImages > surfCapabilities.maxImageCount)) {
|
||||
// Application must settle for fewer images than desired:
|
||||
// Application must settle for fewer images than desired.
|
||||
desiredNumOfSwapchainImages = surfCapabilities.maxImageCount;
|
||||
}
|
||||
|
||||
|
@ -2043,14 +2043,14 @@ Error VulkanContext::prepare_buffers() {
|
|||
}
|
||||
|
||||
do {
|
||||
// Get the index of the next available swapchain image:
|
||||
// Get the index of the next available swapchain image.
|
||||
err =
|
||||
fpAcquireNextImageKHR(device, w->swapchain, UINT64_MAX,
|
||||
w->image_acquired_semaphores[frame_index], VK_NULL_HANDLE, &w->current_buffer);
|
||||
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
|
||||
// Swapchain is out of date (e.g. the window was resized) and
|
||||
// must be recreated:
|
||||
// must be recreated.
|
||||
print_verbose("Vulkan: Early out of date swapchain, recreating.");
|
||||
// resize_notify();
|
||||
_update_swap_chain(w);
|
||||
|
@ -2083,7 +2083,7 @@ Error VulkanContext::swap_buffers() {
|
|||
#if 0
|
||||
if (VK_GOOGLE_display_timing_enabled) {
|
||||
// Look at what happened to previous presents, and make appropriate
|
||||
// adjustments in timing:
|
||||
// adjustments in timing.
|
||||
DemoUpdateTargetIPD(demo);
|
||||
|
||||
// Note: a real application would position its geometry to that it's in
|
||||
|
@ -2246,7 +2246,7 @@ Error VulkanContext::swap_buffers() {
|
|||
uint64_t curtime = getTimeInNanoseconds();
|
||||
if (curtime == 0) {
|
||||
// Since we didn't find out the current time, don't give a
|
||||
// desiredPresentTime:
|
||||
// desiredPresentTime.
|
||||
ptime.desiredPresentTime = 0;
|
||||
} else {
|
||||
ptime.desiredPresentTime = curtime + (target_IPD >> 1);
|
||||
|
@ -2278,7 +2278,7 @@ Error VulkanContext::swap_buffers() {
|
|||
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
|
||||
// Swapchain is out of date (e.g. the window was resized) and
|
||||
// must be recreated:
|
||||
// must be recreated.
|
||||
print_verbose("Vulkan: Swapchain is out of date, recreating.");
|
||||
resize_notify();
|
||||
} else if (err == VK_SUBOPTIMAL_KHR) {
|
||||
|
|
|
@ -70,9 +70,9 @@ public:
|
|||
};
|
||||
|
||||
struct VRSCapabilities {
|
||||
bool pipeline_vrs_supported; // We can specify our fragment rate on a pipeline level
|
||||
bool primitive_vrs_supported; // We can specify our fragment rate on each drawcall
|
||||
bool attachment_vrs_supported; // We can provide a density map attachment on our framebuffer
|
||||
bool pipeline_vrs_supported; // We can specify our fragment rate on a pipeline level.
|
||||
bool primitive_vrs_supported; // We can specify our fragment rate on each drawcall.
|
||||
bool attachment_vrs_supported; // We can provide a density map attachment on our framebuffer.
|
||||
|
||||
Size2i min_texel_size;
|
||||
Size2i max_texel_size;
|
||||
|
@ -107,7 +107,7 @@ private:
|
|||
bool device_initialized = false;
|
||||
bool inst_initialized = false;
|
||||
|
||||
// Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise
|
||||
// Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise.
|
||||
uint32_t vulkan_major = 1;
|
||||
uint32_t vulkan_minor = 0;
|
||||
uint32_t vulkan_patch = 0;
|
||||
|
@ -267,7 +267,7 @@ protected:
|
|||
Error _get_preferred_validation_layers(uint32_t *count, const char *const **names);
|
||||
|
||||
public:
|
||||
// Extension calls
|
||||
// Extension calls.
|
||||
VkResult vkCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2 *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass);
|
||||
|
||||
uint32_t get_vulkan_major() const { return vulkan_major; };
|
||||
|
|
Loading…
Reference in New Issue