Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -947,7 +947,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
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}
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} break;
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case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
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ERR_PRINT_ONCE("Type: SamplerCubeArray not supported in OpenGL renderer, please use another type.");
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ERR_PRINT_ONCE("Type: SamplerCubeArray not supported in GL Compatibility rendering backend, please use another type.");
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} break;
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case ShaderLanguage::TYPE_ISAMPLER3D:
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@ -1396,22 +1396,25 @@ MaterialStorage::MaterialStorage() {
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//actions.renames["GRAVITY"] = "current_gravity";
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actions.renames["EMISSION_TRANSFORM"] = "emission_transform";
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actions.renames["RANDOM_SEED"] = "random_seed";
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actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
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actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
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actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
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actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
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actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
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actions.renames["RESTART_POSITION"] = "restart_position";
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actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
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actions.renames["RESTART_VELOCITY"] = "restart_velocity";
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actions.renames["RESTART_COLOR"] = "restart_color";
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actions.renames["RESTART_CUSTOM"] = "restart_custom";
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actions.renames["emit_subparticle"] = "emit_subparticle";
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actions.renames["COLLIDED"] = "collided";
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actions.renames["COLLISION_NORMAL"] = "collision_normal";
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actions.renames["COLLISION_DEPTH"] = "collision_depth";
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actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
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// These are unsupported, but may be used by users. To avoid compile time overhead, we add the stub only when used.
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actions.renames["FLAG_EMIT_POSITION"] = "uint(1)";
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actions.renames["FLAG_EMIT_ROT_SCALE"] = "uint(2)";
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actions.renames["FLAG_EMIT_VELOCITY"] = "uint(4)";
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actions.renames["FLAG_EMIT_COLOR"] = "uint(8)";
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actions.renames["FLAG_EMIT_CUSTOM"] = "uint(16)";
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actions.renames["emit_subparticle"] = "emit_subparticle";
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actions.usage_defines["emit_subparticle"] = "\nbool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) {\n\treturn false;\n}\n";
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actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
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actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
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actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
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@ -271,13 +271,13 @@ void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_en
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void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
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if (p_enable) {
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WARN_PRINT_ONCE("The OpenGL 3 renderer does not support particle trails");
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WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support particle trails.");
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}
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}
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void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
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if (p_bind_poses.size() != 0) {
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WARN_PRINT_ONCE("The OpenGL 3 renderer does not support particle trails");
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WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support particle trails.");
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}
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}
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@ -341,12 +341,12 @@ void ParticlesStorage::particles_restart(RID p_particles) {
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void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
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if (p_subemitter_particles.is_valid()) {
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WARN_PRINT_ONCE("The OpenGL 3 renderer does not support particle sub emitters");
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WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support particle sub-emitters.");
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}
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}
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void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
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WARN_PRINT_ONCE("The OpenGL 3 renderer does not support manually emitting particles");
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WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support manually emitting particles.");
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}
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void ParticlesStorage::particles_request_process(RID p_particles) {
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@ -613,7 +613,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
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attr.extents[2] = extents.z;
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} break;
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case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
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WARN_PRINT_ONCE("Vector field particle attractors are not available in the OpenGL2 renderer.");
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WARN_PRINT_ONCE_ED("Vector field particle attractors are not available in the GL Compatibility rendering backend.");
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} break;
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default: {
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}
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@ -646,7 +646,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
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col.extents[2] = extents.z;
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} break;
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case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
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WARN_PRINT_ONCE("SDF Particle Colliders are not available in the OpenGL 3 renderer.");
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WARN_PRINT_ONCE_ED("SDF Particle Colliders are not available in the GL Compatibility rendering backend.");
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} break;
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case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
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if (collision_heightmap_texture != 0) { //already taken
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@ -1304,7 +1304,7 @@ void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_parti
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}
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void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
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WARN_PRINT_ONCE("The OpenGL 3 renderer does not support SDF collisions in 3D particle shaders");
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WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support SDF collisions in 3D particle shaders");
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}
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void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
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@ -644,7 +644,7 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
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}
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} break;
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default: {
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ERR_FAIL_V_MSG(Ref<Image>(), "Image Format: " + itos(p_format) + " is not supported by the OpenGL3 Renderer");
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ERR_FAIL_V_MSG(Ref<Image>(), "The image format " + itos(p_format) + " is not supported by the GL Compatibility rendering backend.");
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}
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}
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@ -319,6 +319,10 @@ PackedStringArray GPUParticles2D::get_configuration_warnings() const {
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warnings.push_back(RTR("Particle trails are only available when using the Forward+ or Mobile rendering backends."));
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}
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if (sub_emitter != NodePath() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
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warnings.push_back(RTR("Particle sub-emitters are not available when using the GL Compatibility rendering backend."));
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}
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return warnings;
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}
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@ -391,6 +395,7 @@ void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
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if (is_inside_tree() && sub_emitter != NodePath()) {
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_attach_sub_emitter();
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}
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update_configuration_warnings();
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}
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NodePath GPUParticles2D::get_sub_emitter() const {
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@ -363,6 +363,10 @@ PackedStringArray GPUParticles3D::get_configuration_warnings() const {
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}
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}
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if (sub_emitter != NodePath() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
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warnings.push_back(RTR("Particle sub-emitters are only available when using the Forward+ or Mobile rendering backends."));
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}
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return warnings;
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}
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@ -409,6 +413,7 @@ void GPUParticles3D::set_sub_emitter(const NodePath &p_path) {
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if (is_inside_tree() && sub_emitter != NodePath()) {
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_attach_sub_emitter();
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}
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update_configuration_warnings();
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}
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NodePath GPUParticles3D::get_sub_emitter() const {
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@ -229,7 +229,7 @@ void ParticleProcessMaterial::_update_shader() {
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}
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}
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if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
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if (sub_emitter_mode != SUB_EMITTER_DISABLED && !RenderingServer::get_singleton()->is_low_end()) {
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if (sub_emitter_mode == SUB_EMITTER_CONSTANT) {
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code += "uniform float sub_emitter_frequency;\n";
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}
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@ -880,7 +880,7 @@ void ParticleProcessMaterial::_update_shader() {
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code += " }\n";
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}
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if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
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if (sub_emitter_mode != SUB_EMITTER_DISABLED && !RenderingServer::get_singleton()->is_low_end()) {
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code += " int emit_count = 0;\n";
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switch (sub_emitter_mode) {
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case SUB_EMITTER_CONSTANT: {
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@ -1487,6 +1487,9 @@ void ParticleProcessMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_
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sub_emitter_mode = p_sub_emitter_mode;
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_queue_shader_change();
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notify_property_list_changed();
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if (sub_emitter_mode != SUB_EMITTER_DISABLED && RenderingServer::get_singleton()->is_low_end()) {
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WARN_PRINT_ONCE_ED("Sub-emitter modes other than SUB_EMITTER_DISABLED are not supported in the GL Compatibility rendering backend.");
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}
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}
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ParticleProcessMaterial::SubEmitterMode ParticleProcessMaterial::get_sub_emitter_mode() const {
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