Implement automatic rename for project
- Import must rename nodes/root_type="Spatial" to "Node3D": - Resolves ownership issues with calling: scene->replace_by(base_node); when the original root type was Spatial.
This commit is contained in:
parent
e13fae1414
commit
8a86d8411e
@ -410,6 +410,12 @@ bool ProjectConverter3To4::convert() {
|
||||
rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, lines);
|
||||
} else if (file_name.ends_with(".csproj")) {
|
||||
// TODO
|
||||
} else if (file_name.ends_with(".import")) {
|
||||
for (int x = 0; x < lines.size(); x++) {
|
||||
if (lines[x].contains("nodes/root_type=\"Spatial\"")) {
|
||||
lines.set(x, "nodes/root_type=\"Node3D\"");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ERR_PRINT(file_name + " is not supported!");
|
||||
continue;
|
||||
@ -636,7 +642,7 @@ Vector<String> ProjectConverter3To4::check_for_files() {
|
||||
String file_name = dir->_get_next();
|
||||
|
||||
while (file_name != "") {
|
||||
if (file_name == ".git" || file_name == ".import" || file_name == ".godot") {
|
||||
if (file_name == ".git" || file_name == ".godot") {
|
||||
file_name = dir->_get_next();
|
||||
continue;
|
||||
}
|
||||
@ -644,7 +650,7 @@ Vector<String> ProjectConverter3To4::check_for_files() {
|
||||
directories_to_check.append(current_dir.path_join(file_name) + "/");
|
||||
} else {
|
||||
bool proper_extension = false;
|
||||
if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".gdshader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj"))
|
||||
if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".gdshader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj") || file_name.ends_with(".import"))
|
||||
proper_extension = true;
|
||||
|
||||
if (proper_extension) {
|
||||
|
Loading…
Reference in New Issue
Block a user