Merge pull request #40990 from madmiraal/fix-40739-3.2

[3.2] Reload Bullet space override modifier even when RigidBody is inactive.
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Rémi Verschelde 2021-01-13 16:44:04 +01:00 committed by GitHub
commit 8a8e0ae2eb
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@ -892,8 +892,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
}
void RigidBodyBullet::reload_space_override_modificator() {
// Make sure that kinematic bodies have their total gravity calculated
if (!is_active() && PhysicsServer::BODY_MODE_KINEMATIC != mode)
if (mode == PhysicsServer::BODY_MODE_STATIC)
return;
Vector3 newGravity(0.0, 0.0, 0.0);