CameraMatrix: Pre-allocate Vector in get_projection_planes().
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@ -346,6 +346,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
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*/
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Vector<Plane> planes;
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planes.resize(6);
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const real_t *matrix = (const real_t *)this->matrix;
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@ -360,7 +361,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
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new_plane.normal = -new_plane.normal;
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new_plane.normalize();
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planes.push_back(p_transform.xform(new_plane));
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planes.write[0] = p_transform.xform(new_plane);
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///////--- Far Plane ---///////
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new_plane = Plane(matrix[3] - matrix[2],
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@ -371,7 +372,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
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new_plane.normal = -new_plane.normal;
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new_plane.normalize();
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planes.push_back(p_transform.xform(new_plane));
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planes.write[1] = p_transform.xform(new_plane);
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///////--- Left Plane ---///////
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new_plane = Plane(matrix[3] + matrix[0],
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@ -382,7 +383,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
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new_plane.normal = -new_plane.normal;
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new_plane.normalize();
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planes.push_back(p_transform.xform(new_plane));
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planes.write[2] = p_transform.xform(new_plane);
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///////--- Top Plane ---///////
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new_plane = Plane(matrix[3] - matrix[1],
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@ -393,7 +394,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
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new_plane.normal = -new_plane.normal;
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new_plane.normalize();
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planes.push_back(p_transform.xform(new_plane));
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planes.write[3] = p_transform.xform(new_plane);
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///////--- Right Plane ---///////
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new_plane = Plane(matrix[3] - matrix[0],
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@ -404,7 +405,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
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new_plane.normal = -new_plane.normal;
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new_plane.normalize();
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planes.push_back(p_transform.xform(new_plane));
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planes.write[4] = p_transform.xform(new_plane);
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///////--- Bottom Plane ---///////
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new_plane = Plane(matrix[3] + matrix[1],
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@ -415,7 +416,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
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new_plane.normal = -new_plane.normal;
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new_plane.normalize();
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planes.push_back(p_transform.xform(new_plane));
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planes.write[5] = p_transform.xform(new_plane);
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return planes;
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}
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@ -331,11 +331,13 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
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Vector3 endpoints[8];
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cm.get_endpoints(Transform3D(), endpoints);
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Vector<Vector3> points;
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points.push_back(Vector3());
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for (int i = 0; i < 4; i++) {
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points.push_back(endpoints[i + 4]);
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}
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Vector<Vector3> points = {
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Vector3(),
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endpoints[4],
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endpoints[5],
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endpoints[6],
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endpoints[7]
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};
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return points;
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}
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