Merge pull request #39968 from lordkettune/custom-tracks-fix

Fix custom tracks causing issues on reimport
This commit is contained in:
Rémi Verschelde 2020-07-03 07:54:10 +02:00 committed by GitHub
commit 8ab69153ca
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 6 deletions

View File

@ -943,9 +943,9 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
ERR_CONTINUE(anim.is_null());
if (!p_animations.has(anim)) {
// We are making external files so they are modifiable
// Tracks from source file should be set as imported, anything else is a custom track.
for (int i = 0; i < anim->get_track_count(); i++) {
anim->track_set_imported(i, false);
anim->track_set_imported(i, true);
}
String ext_name;
@ -957,10 +957,9 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
if (FileAccess::exists(ext_name) && p_keep_animations) {
//try to keep custom animation tracks
// Copy custom animation tracks from previously imported files.
Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
if (old_anim.is_valid()) {
//meergeee
for (int i = 0; i < old_anim->get_track_count(); i++) {
if (!old_anim->track_is_imported(i)) {
old_anim->copy_track(i, anim);
@ -970,7 +969,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
}
anim->set_path(ext_name, true); //if not set, then its never saved externally
anim->set_path(ext_name, true); // Set path to save externally.
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}

View File

@ -2577,7 +2577,10 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
if (track_get_type(p_track) == TYPE_VALUE) {
p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
}
for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}