Fix auto LOD generation for blendshapes.
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df376750ce
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8ab7ca4b32
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@ -37,26 +37,34 @@
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#include <cstdint>
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void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
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ERR_FAIL_COND(arrays.size() != RS::ARRAY_MAX);
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_split_normals(arrays, p_indices, p_normals);
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const PackedVector3Array &vertices = arrays[RS::ARRAY_VERTEX];
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for (BlendShape &blend_shape : blend_shape_data) {
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_split_normals(blend_shape.arrays, p_indices, p_normals);
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}
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}
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void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
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ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX);
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const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX];
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int current_vertex_count = vertices.size();
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int new_vertex_count = p_indices.size();
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int final_vertex_count = current_vertex_count + new_vertex_count;
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const int *indices_ptr = p_indices.ptr();
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for (int i = 0; i < arrays.size(); i++) {
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for (int i = 0; i < r_arrays.size(); i++) {
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if (i == RS::ARRAY_INDEX) {
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continue;
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}
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if (arrays[i].get_type() == Variant::NIL) {
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if (r_arrays[i].get_type() == Variant::NIL) {
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continue;
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}
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switch (arrays[i].get_type()) {
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switch (r_arrays[i].get_type()) {
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case Variant::PACKED_VECTOR3_ARRAY: {
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PackedVector3Array data = arrays[i];
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PackedVector3Array data = r_arrays[i];
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data.resize(final_vertex_count);
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Vector3 *data_ptr = data.ptrw();
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if (i == RS::ARRAY_NORMAL) {
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@ -67,55 +75,55 @@ void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, con
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data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
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}
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}
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arrays[i] = data;
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r_arrays[i] = data;
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} break;
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case Variant::PACKED_VECTOR2_ARRAY: {
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PackedVector2Array data = arrays[i];
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PackedVector2Array data = r_arrays[i];
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data.resize(final_vertex_count);
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Vector2 *data_ptr = data.ptrw();
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for (int j = 0; j < new_vertex_count; j++) {
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data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
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}
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arrays[i] = data;
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r_arrays[i] = data;
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} break;
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case Variant::PACKED_FLOAT32_ARRAY: {
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PackedFloat32Array data = arrays[i];
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PackedFloat32Array data = r_arrays[i];
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int elements = data.size() / current_vertex_count;
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data.resize(final_vertex_count * elements);
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float *data_ptr = data.ptrw();
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for (int j = 0; j < new_vertex_count; j++) {
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memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements);
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}
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arrays[i] = data;
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r_arrays[i] = data;
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} break;
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case Variant::PACKED_INT32_ARRAY: {
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PackedInt32Array data = arrays[i];
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PackedInt32Array data = r_arrays[i];
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int elements = data.size() / current_vertex_count;
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data.resize(final_vertex_count * elements);
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int32_t *data_ptr = data.ptrw();
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for (int j = 0; j < new_vertex_count; j++) {
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memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements);
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}
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arrays[i] = data;
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r_arrays[i] = data;
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} break;
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case Variant::PACKED_BYTE_ARRAY: {
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PackedByteArray data = arrays[i];
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PackedByteArray data = r_arrays[i];
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int elements = data.size() / current_vertex_count;
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data.resize(final_vertex_count * elements);
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uint8_t *data_ptr = data.ptrw();
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for (int j = 0; j < new_vertex_count; j++) {
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memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements);
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}
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arrays[i] = data;
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r_arrays[i] = data;
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} break;
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case Variant::PACKED_COLOR_ARRAY: {
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PackedColorArray data = arrays[i];
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PackedColorArray data = r_arrays[i];
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data.resize(final_vertex_count);
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Color *data_ptr = data.ptrw();
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for (int j = 0; j < new_vertex_count; j++) {
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data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
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}
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arrays[i] = data;
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r_arrays[i] = data;
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} break;
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default: {
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ERR_FAIL_MSG("Unhandled array type.");
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@ -261,9 +269,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
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if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
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continue;
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}
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if (get_blend_shape_count()) {
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continue;
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}
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surfaces.write[i].lods.clear();
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Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
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@ -70,6 +70,7 @@ class ImporterMesh : public Resource {
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};
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void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
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static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
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};
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Vector<Surface> surfaces;
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Vector<String> blend_shapes;
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@ -934,7 +934,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
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}
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}
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ERR_FAIL_COND_V_MSG((bsformat) != (format & (ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT)), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
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ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
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}
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}
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