From 8acdbaa4f27e3ce013995e9b6e2577326f1c7669 Mon Sep 17 00:00:00 2001 From: Vorblen Date: Mon, 15 Jun 2020 12:36:43 +0100 Subject: [PATCH] Add description for "absorbent" and "rough" --- doc/classes/PhysicsMaterial.xml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index 64106264968..0889c238dc1 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -12,6 +12,7 @@ + If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it. The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). @@ -20,6 +21,7 @@ The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). + If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction.