Added --force-console option to force the creation of a console on Windows.
This is to make Godot logging visible when debugging C# script projects using Visual Studio.
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@ -341,6 +341,8 @@ public:
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// This is invoked by the GDExtensionManager after loading GDExtensions specified by the project.
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virtual void load_platform_gdextensions() const {}
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virtual void alloc_console() {}
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OS();
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virtual ~OS();
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};
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@ -583,6 +583,8 @@ void Main::print_help(const char *p_binary) {
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print_help_option("", "--fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
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print_help_option("", "--disable-vsync can speed up movie writing but makes interaction more difficult.\n");
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print_help_option("", "--quit-after can be used to specify the number of frames to write.\n");
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print_help_option("--force-console", "Force creation of console window on Windows.\n");
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print_help_option("", "Enables viewing of Godot logging when debugging a C# project with Visual Studio.\n");
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print_help_title("Display options");
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print_help_option("-f, --fullscreen", "Request fullscreen mode.\n");
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@ -1669,6 +1671,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->print("Missing write-movie argument, aborting.\n");
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goto error;
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}
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} else if (arg == "--force-console") {
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OS::get_singleton()->alloc_console();
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} else if (arg == "--disable-vsync") {
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disable_vsync = true;
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} else if (arg == "--print-fps") {
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@ -1898,6 +1898,10 @@ String OS_Windows::get_system_ca_certificates() {
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return certs;
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}
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void OS_Windows::alloc_console() {
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AllocConsole();
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}
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OS_Windows::OS_Windows(HINSTANCE _hInstance) {
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hInstance = _hInstance;
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@ -238,6 +238,8 @@ public:
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void set_main_window(HWND p_main_window) { main_window = p_main_window; }
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virtual void alloc_console() override;
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HINSTANCE get_hinstance() { return hInstance; }
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OS_Windows(HINSTANCE _hInstance);
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~OS_Windows();
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