Merge pull request #34020 from gytsen/unify-pack-version
PCK: Set VERSION_PATCH in header, factor out header magic
This commit is contained in:
commit
8aea5decc6
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@ -94,11 +94,7 @@ Dictionary Engine::get_version_info() const {
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Dictionary dict;
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dict["major"] = VERSION_MAJOR;
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dict["minor"] = VERSION_MINOR;
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#ifdef VERSION_PATCH
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dict["patch"] = VERSION_PATCH;
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#else
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dict["patch"] = 0;
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#endif
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dict["hex"] = VERSION_HEX;
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dict["status"] = VERSION_STATUS;
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dict["build"] = VERSION_BUILD;
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@ -34,8 +34,6 @@
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#include <stdio.h>
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#define PACK_VERSION 1
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Error PackedData::add_pack(const String &p_path, bool p_replace_files) {
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for (int i = 0; i < sources.size(); i++) {
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@ -140,16 +138,14 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
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if (!f)
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return false;
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//printf("try open %ls!\n", p_path.c_str());
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uint32_t magic = f->get_32();
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if (magic != 0x43504447) {
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if (magic != PACK_HEADER_MAGIC) {
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//maybe at the end.... self contained exe
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f->seek_end();
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f->seek(f->get_position() - 4);
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magic = f->get_32();
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if (magic != 0x43504447) {
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if (magic != PACK_HEADER_MAGIC) {
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f->close();
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memdelete(f);
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@ -161,7 +157,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
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f->seek(f->get_position() - ds - 8);
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magic = f->get_32();
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if (magic != 0x43504447) {
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if (magic != PACK_HEADER_MAGIC) {
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f->close();
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memdelete(f);
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@ -172,9 +168,9 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
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uint32_t version = f->get_32();
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uint32_t ver_major = f->get_32();
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uint32_t ver_minor = f->get_32();
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f->get_32(); // ver_rev
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f->get_32(); // patch number, not used for validation.
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if (version != PACK_VERSION) {
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if (version != PACK_FORMAT_VERSION) {
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f->close();
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memdelete(f);
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ERR_FAIL_V_MSG(false, "Pack version unsupported: " + itos(version) + ".");
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@ -37,6 +37,11 @@
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#include "core/os/file_access.h"
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#include "core/print_string.h"
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// Godot's packed file magic header ("GDPC" in ASCII).
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#define PACK_HEADER_MAGIC 0x43504447
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// The current packed file format version number.
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#define PACK_FORMAT_VERSION 1
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class PackSource;
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class PackedData {
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@ -30,6 +30,7 @@
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#include "pck_packer.h"
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#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
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#include "core/os/file_access.h"
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#include "core/version.h"
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@ -68,11 +69,11 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment) {
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alignment = p_alignment;
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file->store_32(0x43504447); // MAGIC
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file->store_32(1); // # version
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file->store_32(VERSION_MAJOR); // # major
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file->store_32(VERSION_MINOR); // # minor
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file->store_32(0); // # revision
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file->store_32(PACK_HEADER_MAGIC);
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file->store_32(PACK_FORMAT_VERSION);
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file->store_32(VERSION_MAJOR);
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file->store_32(VERSION_MINOR);
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file->store_32(VERSION_PATCH);
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for (int i = 0; i < 16; i++) {
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@ -28,6 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_VERSION_H
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#define GODOT_VERSION_H
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#include "core/version_generated.gen.h"
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// Godot versions are of the form <major>.<minor> for the initial release,
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@ -38,18 +41,18 @@
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// forward-compatible.
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// Example: "3.1"
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#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
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#ifdef VERSION_PATCH
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#if VERSION_PATCH
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// Example: "3.1.4"
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#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
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#else // patch is 0, we don't include it in the "pretty" version number.
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// Example: "3.1" instead of "3.1.0"
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#define VERSION_NUMBER "" VERSION_BRANCH
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#endif // VERSION_PATCH
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// Version number encoded as hexadecimal int with one byte for each number,
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// for easy comparison from code.
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// Example: 3.1.4 will be 0x030104, making comparison easy from script.
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#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
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#else
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// Example: "3.1"
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#define VERSION_NUMBER "" VERSION_BRANCH
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#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR
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#endif // VERSION_PATCH
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// Describes the full configuration of that Godot version, including the version number,
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// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
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@ -64,3 +67,5 @@
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// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
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// Example: "Godot v3.1.4.stable.official.mono"
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#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
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#endif // GODOT_VERSION_H
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@ -32,6 +32,7 @@
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#include "core/crypto/crypto_core.h"
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#include "core/io/config_file.h"
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#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/io/zip_io.h"
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@ -970,11 +971,12 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
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int64_t pck_start_pos = f->get_position();
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f->store_32(0x43504447); //GDPC
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f->store_32(1); //pack version
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f->store_32(PACK_HEADER_MAGIC);
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f->store_32(PACK_FORMAT_VERSION);
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f->store_32(VERSION_MAJOR);
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f->store_32(VERSION_MINOR);
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f->store_32(0); //hmph
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f->store_32(VERSION_PATCH);
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for (int i = 0; i < 16; i++) {
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//reserved
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f->store_32(0);
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@ -1049,7 +1051,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
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int64_t pck_size = f->get_position() - pck_start_pos;
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f->store_64(pck_size);
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f->store_32(0x43504447); //GDPC
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f->store_32(PACK_HEADER_MAGIC);
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if (r_embedded_size) {
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*r_embedded_size = f->get_position() - embed_pos;
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@ -67,8 +67,7 @@ def update_version(module_version_string=""):
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f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
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f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
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f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
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if hasattr(version, 'patch'):
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f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
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f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
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f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
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f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
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f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
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@ -4,10 +4,6 @@
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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#ifndef VERSION_PATCH
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#define VERSION_PATCH 0
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#endif
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GODOT_ICON ICON platform/windows/godot.ico
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1 VERSIONINFO
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@ -39,7 +39,7 @@
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#include "scene/gui/control.h"
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#include "scene/main/instance_placeholder.h"
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#define PACK_VERSION 2
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#define PACKED_SCENE_VERSION 2
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bool SceneState::can_instance() const {
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@ -1095,7 +1095,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
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if (p_dictionary.has("version"))
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version = p_dictionary["version"];
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ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new.");
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ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new.");
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const int node_count = p_dictionary["node_count"];
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const PoolVector<int> snodes = p_dictionary["nodes"];
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@ -1285,9 +1285,7 @@ Dictionary SceneState::get_bundled_scene() const {
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d["base_scene"] = base_scene_idx;
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}
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d["version"] = PACK_VERSION;
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//d["path"]=path;
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d["version"] = PACKED_SCENE_VERSION;
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return d;
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}
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@ -2,6 +2,7 @@ short_name = "godot"
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name = "Godot Engine"
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major = 3
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minor = 2
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patch = 0
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status = "beta"
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module_config = ""
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year = 2020
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