Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
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@ -123,6 +123,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
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}
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ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
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ERR_FAIL_COND_V(!shape, 0);
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btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin);
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if (!btShape->isConvex()) {
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@ -153,6 +154,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
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bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
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ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
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ERR_FAIL_COND_V(!shape, false);
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btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
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if (!btShape->isConvex()) {
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@ -209,6 +211,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
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}
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ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
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ERR_FAIL_COND_V(!shape, false);
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btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
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if (!btShape->isConvex()) {
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@ -240,6 +243,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
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bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
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ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
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ERR_FAIL_COND_V(!shape, false);
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btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
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if (!btShape->isConvex()) {
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