diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index dd42ed97609..e0693df8386 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -736,17 +736,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { _delete_confirm(); } else { - if (remove_list.size() >= 2) { - delete_dialog->set_text(vformat(TTR("Delete %d nodes?"), remove_list.size())); - } else if (remove_list.size() == 1 && remove_list[0] == editor_data->get_edited_scene_root()) { - delete_dialog->set_text(vformat(TTR("Delete the root node \"%s\"?"), remove_list[0]->get_name())); - } else if (remove_list.size() == 1 && remove_list[0]->get_filename() == "" && remove_list[0]->get_child_count() >= 1) { - // Display this message only for non-instanced scenes - delete_dialog->set_text(vformat(TTR("Delete node \"%s\" and its children?"), remove_list[0]->get_name())); + String msg; + if (remove_list.size() > 1) { + bool any_children = false; + for (int i = 0; !any_children && i < remove_list.size(); i++) { + any_children = remove_list[i]->get_child_count() > 0; + } + + msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size()); } else { - delete_dialog->set_text(vformat(TTR("Delete node \"%s\"?"), remove_list[0]->get_name())); + Node *node = remove_list[0]; + if (node == editor_data->get_edited_scene_root()) { + msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name()); + } else if (node->get_filename() == "" && node->get_child_count() > 0) { + // Display this message only for non-instanced scenes + msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name()); + } else { + msg = vformat(TTR("Delete node \"%s\"?"), node->get_name()); + } } + delete_dialog->set_text(msg); + // Resize the dialog to its minimum size. // This prevents the dialog from being too wide after displaying // a deletion confirmation for a node with a long name.