Merge pull request #87186 from Faless/mp/fix_remote_sync_cleanup

[MP] Fix remote net ID cleanup
This commit is contained in:
Rémi Verschelde 2024-02-03 23:18:35 +01:00
commit 8b0c5f2fca
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2 changed files with 2 additions and 1 deletions

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@ -49,11 +49,11 @@ void MultiplayerSynchronizer::_stop() {
}
#endif
root_node_cache = ObjectID();
reset();
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node) {
get_multiplayer()->object_configuration_remove(node, this);
}
reset();
}
void MultiplayerSynchronizer::_start() {

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@ -246,6 +246,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
uint32_t net_id = pending_sync_net_ids[0];
pending_sync_net_ids.pop_front();
peers_info[pending_spawn_remote].recv_sync_ids[net_id] = sync->get_instance_id();
sync->set_net_id(net_id);
// Try to apply spawn state (before ready).
if (pending_buffer_size > 0) {