From 26576cc210264b236044db7c08cbdbf8e7838089 Mon Sep 17 00:00:00 2001 From: Saracen Date: Wed, 18 Oct 2023 16:48:15 +0100 Subject: [PATCH] Fix ownership bugs in node copy and pasting. --- editor/scene_tree_dock.cpp | 29 +++++++++++++++++++++-------- editor/scene_tree_dock.h | 1 + 2 files changed, 22 insertions(+), 8 deletions(-) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index d1e2ba0fe09..d787be747d3 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -493,16 +493,25 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { // Preserve ownership relations ready for pasting. List owned; - node->get_owned_by(node->get_owner() ? node->get_owner() : node, &owned); + Node *owner = node; + while (owner) { + List cur_owned; + node->get_owned_by(owner, &cur_owned); + owner = owner->get_owner(); + for (Node *F : cur_owned) { + owned.push_back(F); + } + } for (Node *F : owned) { if (!duplimap.has(F) || F == node) { continue; } Node *d = duplimap[F]; - // Only use this as a marker that ownership needs to be assigned when pasting. - // The actual owner doesn't matter. - d->set_owner(dup); + // Only use nullptr as a marker that ownership may need to be assigned when pasting. + // The ownership is subsequently tracked in the node_clipboard_edited_scene_owned list. + d->set_owner(nullptr); + node_clipboard_edited_scene_owned.insert(d); } node_clipboard.push_back(dup); @@ -3493,14 +3502,17 @@ List SceneTreeDock::paste_nodes(bool p_paste_as_sibling) { for (KeyValue &E2 : duplimap) { Node *d = E2.value; - // When copying, all nodes that should have an owner assigned here were given node as an owner. - if (d != dup && E2.key->get_owner() == node) { - ur->add_do_method(d, "set_owner", owner); + // When copying, all nodes that should have an owner assigned here were given nullptr as an owner + // and added to the node_clipboard_edited_scene_owned list. + if (d != dup && E2.key->get_owner() == nullptr) { + if (node_clipboard_edited_scene_owned.find(const_cast(E2.key))) { + ur->add_do_method(d, "set_owner", edited_scene); + } } } if (dup != owner) { - ur->add_do_method(dup, "set_owner", owner); + ur->add_do_method(dup, "set_owner", edited_scene); } ur->add_do_method(editor_selection, "add_node", dup); @@ -3647,6 +3659,7 @@ void SceneTreeDock::_clear_clipboard() { memdelete(E); } node_clipboard.clear(); + node_clipboard_edited_scene_owned.clear(); clipboard_resource_remap.clear(); } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 3f02d2881de..3c18871103f 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -143,6 +143,7 @@ class SceneTreeDock : public VBoxContainer { EditorSelection *editor_selection = nullptr; List node_clipboard; + HashSet node_clipboard_edited_scene_owned; String clipboard_source_scene; HashMap, Ref>> clipboard_resource_remap;