Fix crash when opening a TileSet with invalid tiles
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@ -108,9 +108,11 @@ void TilesEditorPlugin::_thread() {
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Vector2i coords = tile_map->get_cell_atlas_coords(0, cell);
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int alternative = tile_map->get_cell_alternative_tile(0, cell);
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Vector2 center = world_pos - atlas_source->get_tile_data(coords, alternative)->get_texture_origin();
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encompassing_rect.expand_to(center - atlas_source->get_tile_texture_region(coords).size / 2);
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encompassing_rect.expand_to(center + atlas_source->get_tile_texture_region(coords).size / 2);
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if (atlas_source->has_tile(coords) && atlas_source->has_alternative_tile(coords, alternative)) {
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Vector2 center = world_pos - atlas_source->get_tile_data(coords, alternative)->get_texture_origin();
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encompassing_rect.expand_to(center - atlas_source->get_tile_texture_region(coords).size / 2);
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encompassing_rect.expand_to(center + atlas_source->get_tile_texture_region(coords).size / 2);
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}
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}
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}
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