Fix varying usage in custom functions [3.x]
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@ -2839,7 +2839,7 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
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usage.var = &p_varying;
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usage.line = tk_line;
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unknown_varying_usages.push_back(usage);
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return false;
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break;
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == String("fragment") || current_function == String("light")) {
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
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