Fix varying usage in custom functions [3.x]

This commit is contained in:
Yuri Roubinsky 2021-07-28 08:11:35 +03:00
parent fa9f387367
commit 8b6d9ab956
1 changed files with 1 additions and 1 deletions

View File

@ -2839,7 +2839,7 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
usage.var = &p_varying;
usage.line = tk_line;
unknown_varying_usages.push_back(usage);
return false;
break;
case ShaderNode::Varying::STAGE_VERTEX:
if (current_function == String("fragment") || current_function == String("light")) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;