Merge pull request #51467 from Chaosus/fix_aa

Fix incorrect border width of antialiased lines
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Rémi Verschelde 2021-08-10 10:52:11 +02:00 committed by GitHub
commit 8b960a2d2b
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1 changed files with 5 additions and 3 deletions

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@ -639,17 +639,19 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
j2 = j + 1;
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
Vector2 dir = (t + prev_t).normalized();
Vector2 tangent = dir * p_width * 0.5;
Vector2 border = dir * 2.0;
Vector2 pos = p_points[i];
points_ptr[j] = pos + tangent;
points_ptr[j2] = pos - tangent;
points_top_ptr[j] = pos + tangent + tangent;
points_top_ptr[j] = pos + tangent + border;
points_top_ptr[j2] = pos + tangent;
points_bottom_ptr[j] = pos - tangent;
points_bottom_ptr[j2] = pos - tangent - tangent;
points_bottom_ptr[j2] = pos - tangent - border;
if (i < p_colors.size()) {
color = p_colors[i];