Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.

(cherry picked from commit 9f0c6a6009)
This commit is contained in:
hbina085 2019-06-28 23:09:59 -04:00 committed by Rémi Verschelde
parent fc18d637a8
commit 8c2e10c393
5 changed files with 16 additions and 10 deletions

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@ -224,7 +224,8 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
string_cache[s] = tmpdata.size(); string_cache[s] = tmpdata.size();
}; //fallthrough FALLTHROUGH;
};
case Variant::NIL: case Variant::NIL:
case Variant::BOOL: case Variant::BOOL:
case Variant::INT: case Variant::INT:

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@ -61,8 +61,8 @@ void TileMapEditor::_notification(int p_what) {
if (is_visible_in_tree()) { if (is_visible_in_tree()) {
_update_palette(); _update_palette();
} }
FALLTHROUGH;
} // fallthrough }
case NOTIFICATION_ENTER_TREE: { case NOTIFICATION_ENTER_TREE: {

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@ -2491,7 +2491,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
} break; } break;
case GDScriptParser::COMPLETION_FUNCTION: { case GDScriptParser::COMPLETION_FUNCTION: {
is_function = true; is_function = true;
} // fallthrough FALLTHROUGH;
}
case GDScriptParser::COMPLETION_IDENTIFIER: { case GDScriptParser::COMPLETION_IDENTIFIER: {
_find_identifiers(context, is_function, options); _find_identifiers(context, is_function, options);
} break; } break;
@ -2530,7 +2531,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
} break; } break;
case GDScriptParser::COMPLETION_METHOD: { case GDScriptParser::COMPLETION_METHOD: {
is_function = true; is_function = true;
} // fallthrough FALLTHROUGH;
}
case GDScriptParser::COMPLETION_INDEX: { case GDScriptParser::COMPLETION_INDEX: {
const GDScriptParser::Node *node = parser.get_completion_node(); const GDScriptParser::Node *node = parser.get_completion_node();
if (node->type != GDScriptParser::Node::TYPE_OPERATOR) { if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
@ -3227,7 +3229,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
case GDScriptParser::COMPLETION_PARENT_FUNCTION: case GDScriptParser::COMPLETION_PARENT_FUNCTION:
case GDScriptParser::COMPLETION_FUNCTION: { case GDScriptParser::COMPLETION_FUNCTION: {
is_function = true; is_function = true;
} // fallthrough FALLTHROUGH;
}
case GDScriptParser::COMPLETION_IDENTIFIER: { case GDScriptParser::COMPLETION_IDENTIFIER: {
if (!is_function) { if (!is_function) {
@ -3358,7 +3361,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
} break; } break;
case GDScriptParser::COMPLETION_METHOD: { case GDScriptParser::COMPLETION_METHOD: {
is_function = true; is_function = true;
} // fallthrough FALLTHROUGH;
}
case GDScriptParser::COMPLETION_INDEX: { case GDScriptParser::COMPLETION_INDEX: {
const GDScriptParser::Node *node = parser.get_completion_node(); const GDScriptParser::Node *node = parser.get_completion_node();
if (node->type != GDScriptParser::Node::TYPE_OPERATOR) { if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {

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@ -827,8 +827,8 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (wParam==VK_WIN) TODO wtf is this? if (wParam==VK_WIN) TODO wtf is this?
meta_mem=uMsg==WM_KEYDOWN; meta_mem=uMsg==WM_KEYDOWN;
*/ */
FALLTHROUGH;
} //fallthrough }
case WM_CHAR: { case WM_CHAR: {
ERR_BREAK(key_event_pos >= KEY_EVENT_BUFFER_SIZE); ERR_BREAK(key_event_pos >= KEY_EVENT_BUFFER_SIZE);

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@ -184,7 +184,8 @@ void ParticlesMaterial::_update_shader() {
} break; } break;
case EMISSION_SHAPE_DIRECTED_POINTS: { case EMISSION_SHAPE_DIRECTED_POINTS: {
code += "uniform sampler2D emission_texture_normal : hint_black;\n"; code += "uniform sampler2D emission_texture_normal : hint_black;\n";
} //fallthrough FALLTHROUGH;
}
case EMISSION_SHAPE_POINTS: { case EMISSION_SHAPE_POINTS: {
code += "uniform sampler2D emission_texture_points : hint_black;\n"; code += "uniform sampler2D emission_texture_points : hint_black;\n";
code += "uniform int emission_texture_point_count;\n"; code += "uniform int emission_texture_point_count;\n";