From 8c626f23c1452eb72a41bcb6a6de9414940418d5 Mon Sep 17 00:00:00 2001 From: Jordyfel Date: Mon, 12 Aug 2024 14:57:02 +0300 Subject: [PATCH] Fix typo in MultiplayerSpawner doc --- modules/multiplayer/doc_classes/MultiplayerSpawner.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/multiplayer/doc_classes/MultiplayerSpawner.xml b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml index 3da245f806c..b6202925193 100644 --- a/modules/multiplayer/doc_classes/MultiplayerSpawner.xml +++ b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml @@ -48,11 +48,11 @@ - Method called on all peers when for every custom [method spawn] requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree. + Method called on all peers when a custom [method spawn] is requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree. [b]Note:[/b] The returned node should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically. - Maximum nodes that is allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns. + Maximum number of nodes allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns. When set to [code]0[/code] (the default), there is no limit.