Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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@ -47,28 +47,26 @@ struct Rect2 {
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real_t get_area() const { return size.width * size.height; }
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inline bool intersects(const Rect2 &p_rect) const {
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if (position.x >= (p_rect.position.x + p_rect.size.width))
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return false;
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if ((position.x + size.width) <= p_rect.position.x)
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return false;
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if (position.y >= (p_rect.position.y + p_rect.size.height))
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return false;
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if ((position.y + size.height) <= p_rect.position.y)
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return false;
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return true;
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}
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inline bool intersects_touch(const Rect2 &p_rect) const {
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if (position.x > (p_rect.position.x + p_rect.size.width))
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return false;
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if ((position.x + size.width) < p_rect.position.x)
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return false;
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if (position.y > (p_rect.position.y + p_rect.size.height))
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return false;
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if ((position.y + size.height) < p_rect.position.y)
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return false;
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inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
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if (p_include_borders) {
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if (position.x > (p_rect.position.x + p_rect.size.width))
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return false;
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if ((position.x + size.width) < p_rect.position.x)
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return false;
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if (position.y > (p_rect.position.y + p_rect.size.height))
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return false;
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if ((position.y + size.height) < p_rect.position.y)
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return false;
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} else {
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if (position.x >= (p_rect.position.x + p_rect.size.width))
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return false;
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if ((position.x + size.width) <= p_rect.position.x)
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return false;
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if (position.y >= (p_rect.position.y + p_rect.size.height))
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return false;
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if ((position.y + size.height) <= p_rect.position.y)
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return false;
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}
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return true;
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}
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@ -391,7 +391,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Rect2, has_no_area);
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VCALL_LOCALMEM1R(Rect2, has_point);
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VCALL_LOCALMEM1R(Rect2, is_equal_approx);
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VCALL_LOCALMEM1R(Rect2, intersects);
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VCALL_LOCALMEM2R(Rect2, intersects);
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VCALL_LOCALMEM1R(Rect2, encloses);
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VCALL_LOCALMEM1R(Rect2, clip);
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VCALL_LOCALMEM1R(Rect2, merge);
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@ -1834,7 +1834,7 @@ void register_variant_methods() {
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ADDFUNC0R(RECT2, BOOL, Rect2, has_no_area, varray());
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ADDFUNC1R(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray());
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ADDFUNC1R(RECT2, BOOL, Rect2, is_equal_approx, RECT2, "rect", varray());
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ADDFUNC1R(RECT2, BOOL, Rect2, intersects, RECT2, "b", varray());
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ADDFUNC2R(RECT2, BOOL, Rect2, intersects, RECT2, "b", BOOL, "include_borders", varray(false));
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ADDFUNC1R(RECT2, BOOL, Rect2, encloses, RECT2, "b", varray());
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ADDFUNC1R(RECT2, RECT2, Rect2, clip, RECT2, "b", varray());
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ADDFUNC1R(RECT2, RECT2, Rect2, merge, RECT2, "b", varray());
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@ -143,8 +143,11 @@
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<argument index="1" name="include_borders" type="bool" default="false">
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</argument>
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<description>
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Returns [code]true[/code] if the [Rect2] overlaps with another.
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Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common).
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If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
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</description>
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</method>
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<method name="is_equal_approx">
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@ -183,7 +183,7 @@ void VisualServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transform2
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VisualServerRaster::redraw_request();
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}
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if ((ci->commands != NULL && p_clip_rect.intersects_touch(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
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if ((ci->commands != NULL && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
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//something to draw?
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ci->final_transform = xform;
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ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
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