Remove unused `editor/active` project setting

This closes #33322.
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Hugo Locurcio 2019-11-04 14:34:45 +01:00
parent 86da206b84
commit 8ca0f1a71c
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2 changed files with 0 additions and 5 deletions

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@ -428,9 +428,6 @@
<member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true">
If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
</member>
<member name="editor/active" type="bool" setter="" getter="" default="false">
Internal editor setting, don't touch.
</member>
<member name="editor/script_templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
</member>
<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( &quot;gd&quot;, &quot;shader&quot; )">

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@ -1423,8 +1423,6 @@ bool Main::start() {
}
}
GLOBAL_DEF("editor/active", editor);
String main_loop_type;
#ifdef TOOLS_ENABLED
if (doc_tool != "") {