Add Gizmo to display 3D custom AABB
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@ -384,6 +384,9 @@
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<member name="editors/3d/selection_box_color" type="Color" setter="" getter="">
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The color to use for the selection box that surrounds selected nodes in the 3D editor viewport. The color's alpha channel influences the selection box's opacity.
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</member>
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<member name="editors/3d_gizmos/gizmo_colors/aabb" type="Color" setter="" getter="">
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The color to use for the AABB gizmo that displays the [GeometryInstance3D]'s custom [AABB].
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</member>
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<member name="editors/3d_gizmos/gizmo_colors/instantiated" type="Color" setter="" getter="">
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The color override to use for 3D editor gizmos if the [Node3D] in question is part of an instantiated scene file (from the perspective of the current scene).
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</member>
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@ -677,6 +677,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/aabb", Color(0.28, 0.8, 0.82), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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// If a line is a multiple of this, it uses the primary grid color.
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// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
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@ -0,0 +1,79 @@
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/**************************************************************************/
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/* geometry_instance_3d_gizmo_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "geometry_instance_3d_gizmo_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/visual_instance_3d.h"
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GeometryInstance3DGizmoPlugin::GeometryInstance3DGizmoPlugin() {
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}
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bool GeometryInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<GeometryInstance3D>(p_spatial) != nullptr;
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}
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String GeometryInstance3DGizmoPlugin::get_gizmo_name() const {
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return "MeshInstance3DCustomAABB";
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}
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int GeometryInstance3DGizmoPlugin::get_priority() const {
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return -1;
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}
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void GeometryInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_gizmo->get_node_3d());
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p_gizmo->clear();
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if (p_gizmo->is_selected()) {
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AABB aabb = geometry->get_custom_aabb();
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Vector<Vector3> lines;
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for (int i = 0; i < 12; i++) {
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Vector3 a;
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Vector3 b;
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aabb.get_edge(i, a, b);
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lines.push_back(a);
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lines.push_back(b);
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}
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Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
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mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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const Color selection_box_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/aabb");
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mat->set_albedo(selection_box_color);
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mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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p_gizmo->add_lines(lines, mat);
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}
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}
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@ -0,0 +1,49 @@
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/**************************************************************************/
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/* geometry_instance_3d_gizmo_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GEOMETRY_INSTANCE_3D_GIZMO_PLUGIN_H
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#define GEOMETRY_INSTANCE_3D_GIZMO_PLUGIN_H
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#include "editor/plugins/node_3d_editor_gizmos.h"
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class GeometryInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GeometryInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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virtual bool has_gizmo(Node3D *p_spatial) override;
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virtual String get_gizmo_name() const override;
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virtual int get_priority() const override;
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virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
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GeometryInstance3DGizmoPlugin();
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};
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#endif // GEOMETRY_INSTANCE_3D_GIZMO_PLUGIN_H
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@ -53,6 +53,7 @@
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#include "editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/decal_gizmo_plugin.h"
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#include "editor/plugins/gizmos/fog_volume_gizmo_plugin.h"
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#include "editor/plugins/gizmos/geometry_instance_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/joint_3d_gizmo_plugin.h"
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@ -8078,6 +8079,7 @@ void Node3DEditor::_register_all_gizmos() {
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add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
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add_gizmo_plugin(Ref<SpriteBase3DGizmoPlugin>(memnew(SpriteBase3DGizmoPlugin)));
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add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
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add_gizmo_plugin(Ref<GeometryInstance3DGizmoPlugin>(memnew(GeometryInstance3DGizmoPlugin)));
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add_gizmo_plugin(Ref<Marker3DGizmoPlugin>(memnew(Marker3DGizmoPlugin)));
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add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
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add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin)));
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@ -377,6 +377,7 @@ void GeometryInstance3D::set_custom_aabb(AABB p_aabb) {
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}
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custom_aabb = p_aabb;
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RS::get_singleton()->instance_set_custom_aabb(get_instance(), custom_aabb);
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update_gizmos();
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}
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AABB GeometryInstance3D::get_custom_aabb() const {
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