C#: Fix debugger options missing from Project Settings

(cherry picked from commit 826415ad2f)
This commit is contained in:
31 2022-05-25 20:39:17 -07:00 committed by Rémi Verschelde
parent a215d29857
commit 8cb4593eed
1 changed files with 6 additions and 4 deletions

View File

@ -157,6 +157,12 @@ void gd_mono_debug_init() {
}
#ifdef TOOLS_ENABLED
// Define debugger_agent settings even if we end up ignoring the current values. This makes sure
// they show up in Editor Settings.
int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
if (Engine::get_singleton()->is_editor_hint() ||
ProjectSettings::get_singleton()->get_resource_path().empty() ||
Main::is_project_manager()) {
@ -167,10 +173,6 @@ void gd_mono_debug_init() {
if (da_args.length() == 0) {
// Use project settings defaults for the editor player
int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
.utf8();