C#: Fix debugger options missing from Project Settings
(cherry picked from commit 826415ad2f
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@ -157,6 +157,12 @@ void gd_mono_debug_init() {
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}
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#ifdef TOOLS_ENABLED
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// Define debugger_agent settings even if we end up ignoring the current values. This makes sure
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// they show up in Editor Settings.
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int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
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bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
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int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
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if (Engine::get_singleton()->is_editor_hint() ||
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ProjectSettings::get_singleton()->get_resource_path().empty() ||
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Main::is_project_manager()) {
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@ -167,10 +173,6 @@ void gd_mono_debug_init() {
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if (da_args.length() == 0) {
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// Use project settings defaults for the editor player
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int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
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bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
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int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
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da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
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",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
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.utf8();
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