Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951.
(cherry picked from commit e6352d1daa
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@ -204,6 +204,7 @@
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</methods>
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</methods>
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<members>
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<members>
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<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
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<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
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If [code]true[/code], enables distraction-free mode which hides side docks to increase the space available for the main view.
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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@ -4296,7 +4296,6 @@ void EditorNode::_update_dock_slots_visibility() {
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}
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}
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right_hsplit->hide();
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right_hsplit->hide();
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bottom_panel->hide();
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} else {
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} else {
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
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@ -4326,7 +4325,6 @@ void EditorNode::_update_dock_slots_visibility() {
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dock_slot[i]->set_current_tab(0);
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dock_slot[i]->set_current_tab(0);
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}
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}
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}
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}
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bottom_panel->show();
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if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible())
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if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible())
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right_hsplit->show();
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right_hsplit->show();
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