diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 1e212c7f27b..5cc59d1d150 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -3,6 +3,23 @@
+ The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
+ [codeblock]
+ var vertices = PoolVector3Array()
+ vertices.push_back(Vector3(0,1,0))
+ vertices.push_back(Vector3(1,0,0))
+ vertices.push_back(Vector3(0,0,1))
+ # Initialize the ArrayMesh.
+ var arr_mesh = ArrayMesh.new()
+ var arrays = []
+ arrays.resize(ArrayMesh.ARRAY_MAX)
+ arrays[ArrayMesh.ARRAY_VERTEX] = vertices
+ # Create the Mesh.
+ arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
+ var m = MeshInstance.new()
+ m.mesh = arr_mesh
+ [/codeblock]
+ The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.