Yay very basic 3D (only white) finally shows.
This commit is contained in:
parent
449df8f688
commit
8cee7703a6
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@ -485,6 +485,12 @@ void CameraMatrix::invert() {
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}
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}
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void CameraMatrix::flip_y() {
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for (int i = 0; i < 4; i++) {
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matrix[1][i] = -matrix[1][i];
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}
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}
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CameraMatrix::CameraMatrix() {
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set_identity();
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@ -90,6 +90,8 @@ struct CameraMatrix {
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int get_pixels_per_meter(int p_for_pixel_width) const;
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operator Transform() const;
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void flip_y();
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CameraMatrix();
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CameraMatrix(const Transform &p_transform);
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~CameraMatrix();
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@ -1036,6 +1036,18 @@ uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFor
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return 0;
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}
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bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
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switch (p_format) {
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case DATA_FORMAT_S8_UINT:
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case DATA_FORMAT_D16_UNORM_S8_UINT:
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case DATA_FORMAT_D24_UNORM_S8_UINT:
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case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
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return true;
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}
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}
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return false;
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}
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uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
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ERR_FAIL_COND_V(p_mipmaps == 0, 0);
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@ -1699,7 +1711,12 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
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//set bound and unbound layouts
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if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
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texture.aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
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texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
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texture.barrier_aspect_mask = texture.read_aspect_mask;
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if (format_has_stencil(p_format.format)) {
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texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
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texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
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@ -1710,7 +1727,9 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
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} else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
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texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
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texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
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texture.barrier_aspect_mask = texture.read_aspect_mask;
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if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
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texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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} else {
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@ -1718,7 +1737,9 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
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}
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texture.bound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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} else {
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texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
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texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
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texture.barrier_aspect_mask = texture.read_aspect_mask;
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texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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texture.bound_layout = VK_IMAGE_LAYOUT_UNDEFINED; //will never be bound
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}
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@ -1794,7 +1815,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = texture.image;
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image_memory_barrier.subresourceRange.aspectMask = texture.aspect_mask;
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image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
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image_memory_barrier.subresourceRange.baseArrayLayer = 0;
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@ -2053,7 +2074,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = texture->image;
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image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
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image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
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image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
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@ -2156,7 +2177,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
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buffer_image_copy.bufferRowLength = 0; //tigthly packed
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buffer_image_copy.bufferImageHeight = 0; //tigthly packed
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buffer_image_copy.imageSubresource.aspectMask = texture->aspect_mask;
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buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
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buffer_image_copy.imageSubresource.mipLevel = mm_i;
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buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
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buffer_image_copy.imageSubresource.layerCount = 1;
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@ -2191,7 +2212,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = texture->image;
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image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
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image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
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image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
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@ -2340,7 +2361,7 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = tex->image;
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image_memory_barrier.subresourceRange.aspectMask = tex->aspect_mask;
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image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
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image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
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@ -2379,7 +2400,7 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1, &mm_width, &mm_height, &mm_depth);
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VkImageCopy image_copy_region;
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image_copy_region.srcSubresource.aspectMask = tex->aspect_mask;
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image_copy_region.srcSubresource.aspectMask = tex->read_aspect_mask;
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image_copy_region.srcSubresource.baseArrayLayer = p_layer;
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image_copy_region.srcSubresource.layerCount = 1;
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image_copy_region.srcSubresource.mipLevel = i;
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@ -2416,7 +2437,7 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = tex->image;
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image_memory_barrier.subresourceRange.aspectMask = tex->aspect_mask;
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image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
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image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
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@ -2528,7 +2549,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = src_tex->image;
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image_memory_barrier.subresourceRange.aspectMask = src_tex->aspect_mask;
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image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
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image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
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image_memory_barrier.subresourceRange.levelCount = 1;
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image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
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@ -2548,7 +2569,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = dst_tex->image;
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image_memory_barrier.subresourceRange.aspectMask = dst_tex->aspect_mask;
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image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
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image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
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image_memory_barrier.subresourceRange.levelCount = 1;
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image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
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@ -2562,7 +2583,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
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{
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VkImageCopy image_copy_region;
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image_copy_region.srcSubresource.aspectMask = src_tex->aspect_mask;
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image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
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image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
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image_copy_region.srcSubresource.layerCount = 1;
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image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
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@ -2570,7 +2591,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
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image_copy_region.srcOffset.y = p_from.y;
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image_copy_region.srcOffset.z = p_from.z;
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image_copy_region.dstSubresource.aspectMask = src_tex->aspect_mask;
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image_copy_region.dstSubresource.aspectMask = src_tex->barrier_aspect_mask;
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image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
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image_copy_region.dstSubresource.layerCount = 1;
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image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
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@ -2598,7 +2619,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = src_tex->image;
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image_memory_barrier.subresourceRange.aspectMask = src_tex->aspect_mask;
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image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
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image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
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image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
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image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
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@ -3672,12 +3693,12 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
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Vector<SpvReflectInterfaceVariable *> input_vars;
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input_vars.resize(iv_count);
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result = spvReflectEnumerateOutputVariables(&module, &iv_count, input_vars.ptrw());
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result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
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"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
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for (uint32_t j = 0; j < iv_count; j++) {
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if (input_vars[j]) {
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if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
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vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
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}
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}
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@ -80,6 +80,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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static uint32_t get_compressed_image_format_pixel_rshift(DataFormat p_format);
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static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw = NULL, uint32_t *r_blockh = NULL, uint32_t *r_depth = NULL);
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static uint32_t get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth);
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static bool format_has_stencil(DataFormat p_format);
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/***************************/
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/**** ID INFRASTRUCTURE ****/
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@ -139,7 +140,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
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VkImageLayout bound_layout; //layout used when bound to framebuffer being drawn
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VkImageLayout unbound_layout; //layout used otherwise
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uint32_t aspect_mask;
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uint32_t read_aspect_mask;
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uint32_t barrier_aspect_mask;
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bool bound; //bound to framebffer
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RID owner;
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};
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@ -1208,6 +1208,7 @@ error:
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Error Main::setup2(Thread::ID p_main_tid_override) {
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preregister_module_types();
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preregister_server_types();
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// Print engine name and version
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print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
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@ -109,6 +109,10 @@ static bool has_server_feature_callback(const String &p_feature) {
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return false;
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}
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void preregister_server_types() {
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shader_types = memnew(ShaderTypes);
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}
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void register_server_types() {
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OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
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@ -120,8 +124,6 @@ void register_server_types() {
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ClassDB::register_class<ARVRServer>();
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ClassDB::register_class<CameraServer>();
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shader_types = memnew(ShaderTypes);
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ClassDB::register_virtual_class<ARVRInterface>();
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ClassDB::register_class<ARVRPositionalTracker>();
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@ -210,6 +212,7 @@ void unregister_server_types() {
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}
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void register_server_singletons() {
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Engine::get_singleton()->add_singleton(Engine::Singleton("VisualServer", VisualServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
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@ -31,6 +31,7 @@
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#ifndef REGISTER_SERVER_TYPES_H
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#define REGISTER_SERVER_TYPES_H
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void preregister_server_types();
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void register_server_types();
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void unregister_server_types();
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@ -92,7 +92,7 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
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ShaderCompilerRD::GeneratedCode gen_code;
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int blend_mode = BLEND_MODE_MIX;
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int depth_test = DEPTH_TEST_ENABLED;
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int depth_testi = DEPTH_TEST_ENABLED;
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int cull = CULL_BACK;
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uses_point_size = false;
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@ -127,7 +127,7 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
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actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE);
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actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS);
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actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_test, DEPTH_TEST_DISABLED);
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actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED);
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actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED);
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actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT);
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@ -161,7 +161,7 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
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RasterizerSceneForwardRD *scene_singleton = (RasterizerSceneForwardRD *)RasterizerSceneForwardRD::singleton;
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Error err = scene_singleton->shader.compiler.compile(VS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code);
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Error err = scene_singleton->shader.compiler.compile(VS::SHADER_SPATIAL, code, &actions, path, gen_code);
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ERR_FAIL_COND(err != OK);
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@ -170,6 +170,7 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
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}
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depth_draw = DepthDraw(depth_drawi);
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depth_test = DepthTest(depth_testi);
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#if 0
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print_line("**compiling shader:");
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@ -257,8 +258,6 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
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depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false;
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}
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bool first = true;
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for (int i = 0; i < CULL_VARIANT_MAX; i++) {
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RD::PolygonCullMode cull_mode_rd_table[3][CULL_VARIANT_MAX] = {
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@ -321,11 +320,6 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
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}
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RID shader_variant = scene_singleton->shader.scene_shader.version_get_shader(version, k);
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if (first) {
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//should be the same for all, so..
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vertex_input_mask = RD::get_singleton()->shader_get_vertex_input_attribute_mask(shader_variant);
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}
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pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, RD::PipelineMultisampleState(), depth_stencil, blend_state, 0);
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}
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}
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@ -586,6 +580,7 @@ bool RasterizerSceneForwardRD::free(RID p_rid) {
|
|||
void RasterizerSceneForwardRD::instance_create_custom_data(InstanceBase *p_instance) {
|
||||
InstanceGeometryData *geom_data = memnew(InstanceGeometryData);
|
||||
geom_data->ubo = RD::get_singleton()->uniform_buffer_create(sizeof(InstanceGeometryData::UBO));
|
||||
p_instance->custom_data = geom_data;
|
||||
}
|
||||
|
||||
void RasterizerSceneForwardRD::instance_free_custom_data(InstanceBase *p_instance) {
|
||||
|
@ -650,6 +645,10 @@ void RasterizerSceneForwardRD::_render_list(RenderingDevice::DrawListID p_draw_l
|
|||
|
||||
RID prev_vertex_array_rd;
|
||||
RID prev_index_array_rd;
|
||||
RID prev_pipeline_rd;
|
||||
|
||||
PushConstant push_constant;
|
||||
zeromem(&push_constant, sizeof(PushConstant));
|
||||
|
||||
for (int i = 0; i < p_element_count; i++) {
|
||||
|
||||
|
@ -673,40 +672,25 @@ void RasterizerSceneForwardRD::_render_list(RenderingDevice::DrawListID p_draw_l
|
|||
|
||||
//find primitive and vertex format
|
||||
VS::PrimitiveType primitive;
|
||||
RD::VertexFormatID vertex_format;
|
||||
RID vertex_array_rd;
|
||||
RID index_array_rd;
|
||||
RID prev_pipeline_rd;
|
||||
|
||||
switch (e->instance->base_type) {
|
||||
case VS::INSTANCE_MESH: {
|
||||
storage->mesh_get_arrays_primitive_and_format(e->instance->base, e->surface_index, shader->vertex_input_mask, primitive, vertex_array_rd, index_array_rd, vertex_format);
|
||||
primitive = storage->mesh_surface_get_primitive(e->instance->base, e->surface_index);
|
||||
} break;
|
||||
case VS::INSTANCE_MULTIMESH: {
|
||||
|
||||
ERR_CONTINUE(true); //should be a bug
|
||||
} break;
|
||||
case VS::INSTANCE_IMMEDIATE: {
|
||||
|
||||
ERR_CONTINUE(true); //should be a bug
|
||||
} break;
|
||||
case VS::INSTANCE_PARTICLES: {
|
||||
|
||||
ERR_CONTINUE(true); //should be a bug
|
||||
} break;
|
||||
default: {
|
||||
ERR_CONTINUE(true); //should be a bug
|
||||
}
|
||||
}
|
||||
|
||||
if (prev_vertex_array_rd != vertex_array_rd) {
|
||||
RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd);
|
||||
prev_vertex_array_rd = vertex_array_rd;
|
||||
}
|
||||
if (prev_index_array_rd != index_array_rd) {
|
||||
if (index_array_rd.is_valid()) {
|
||||
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array_rd);
|
||||
}
|
||||
prev_index_array_rd = index_array_rd;
|
||||
}
|
||||
|
||||
InstanceGeometryData *geom_data = (InstanceGeometryData *)e->instance->custom_data;
|
||||
|
||||
ShaderVersion shader_version;
|
||||
|
@ -726,7 +710,7 @@ void RasterizerSceneForwardRD::_render_list(RenderingDevice::DrawListID p_draw_l
|
|||
instance_uniform_set = geom_data->uniform_set_gi;
|
||||
shader_version = SHADER_VERSION_VCT_COLOR_PASS;
|
||||
} else {
|
||||
instance_uniform_set = geom_data->uniform_set_base;
|
||||
instance_uniform_set = geom_data->uniform_set_gi;
|
||||
shader_version = SHADER_VERSION_COLOR_PASS;
|
||||
}
|
||||
} break;
|
||||
|
@ -741,7 +725,7 @@ void RasterizerSceneForwardRD::_render_list(RenderingDevice::DrawListID p_draw_l
|
|||
instance_uniform_set = geom_data->uniform_set_gi;
|
||||
shader_version = SHADER_VERSION_VCT_COLOR_PASS_WITH_SEPARATE_SPECULAR;
|
||||
} else {
|
||||
instance_uniform_set = geom_data->uniform_set_base;
|
||||
instance_uniform_set = geom_data->uniform_set_gi;
|
||||
shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR;
|
||||
}
|
||||
} break;
|
||||
|
@ -767,6 +751,40 @@ void RasterizerSceneForwardRD::_render_list(RenderingDevice::DrawListID p_draw_l
|
|||
|
||||
pipeline = &shader->pipelines[cull_variant][primitive][shader_version];
|
||||
|
||||
RD::VertexFormatID vertex_format;
|
||||
RID vertex_array_rd;
|
||||
RID index_array_rd;
|
||||
|
||||
switch (e->instance->base_type) {
|
||||
case VS::INSTANCE_MESH: {
|
||||
storage->mesh_surface_get_arrays_and_format(e->instance->base, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format);
|
||||
} break;
|
||||
case VS::INSTANCE_MULTIMESH: {
|
||||
ERR_CONTINUE(true); //should be a bug
|
||||
} break;
|
||||
case VS::INSTANCE_IMMEDIATE: {
|
||||
ERR_CONTINUE(true); //should be a bug
|
||||
} break;
|
||||
case VS::INSTANCE_PARTICLES: {
|
||||
ERR_CONTINUE(true); //should be a bug
|
||||
} break;
|
||||
default: {
|
||||
ERR_CONTINUE(true); //should be a bug
|
||||
}
|
||||
}
|
||||
|
||||
if (prev_vertex_array_rd != vertex_array_rd) {
|
||||
RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd);
|
||||
prev_vertex_array_rd = vertex_array_rd;
|
||||
}
|
||||
|
||||
if (prev_index_array_rd != index_array_rd) {
|
||||
if (index_array_rd.is_valid()) {
|
||||
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array_rd);
|
||||
}
|
||||
prev_index_array_rd = index_array_rd;
|
||||
}
|
||||
|
||||
RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format);
|
||||
|
||||
if (pipeline_rd != prev_pipeline_rd) {
|
||||
|
@ -787,6 +805,8 @@ void RasterizerSceneForwardRD::_render_list(RenderingDevice::DrawListID p_draw_l
|
|||
|
||||
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, instance_uniform_set, 3);
|
||||
|
||||
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(PushConstant));
|
||||
|
||||
switch (e->instance->base_type) {
|
||||
case VS::INSTANCE_MESH: {
|
||||
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid());
|
||||
|
@ -810,9 +830,12 @@ void RasterizerSceneForwardRD::_render_list(RenderingDevice::DrawListID p_draw_l
|
|||
void RasterizerSceneForwardRD::_setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_no_fog) {
|
||||
Transform sky_orientation;
|
||||
|
||||
CameraMatrix projection = p_cam_projection;
|
||||
projection.flip_y();
|
||||
|
||||
//store camera into ubo
|
||||
store_camera(p_cam_projection, scene_state.ubo.projection_matrix);
|
||||
store_camera(p_cam_projection.inverse(), scene_state.ubo.inv_projection_matrix);
|
||||
store_camera(projection, scene_state.ubo.projection_matrix);
|
||||
store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
|
||||
store_transform(p_cam_transform, scene_state.ubo.camera_matrix);
|
||||
store_transform(p_cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
|
||||
|
||||
|
@ -1063,9 +1086,9 @@ void RasterizerSceneForwardRD::_fill_render_list(InstanceBase **p_cull_result, i
|
|||
store_transform(inst->transform, ubo.transform);
|
||||
store_transform_3x3(inst->transform.basis.inverse().transposed(), ubo.normal_transform);
|
||||
ubo.flags = 0;
|
||||
ubo.pad[0];
|
||||
ubo.pad[1];
|
||||
ubo.pad[2];
|
||||
ubo.pad[0] = 0;
|
||||
ubo.pad[1] = 0;
|
||||
ubo.pad[2] = 0;
|
||||
RD::get_singleton()->buffer_update(geom_data->ubo, 0, sizeof(InstanceGeometryData::UBO), &ubo, true);
|
||||
}
|
||||
|
||||
|
@ -1723,6 +1746,7 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co
|
|||
|
||||
RasterizerEffectsRD *effects = storage->get_effects();
|
||||
effects->copy(render_buffer->color, storage->render_target_get_rd_framebuffer(render_buffer->render_target), Rect2());
|
||||
storage->render_target_disable_clear_request(render_buffer->render_target);
|
||||
|
||||
#if 0
|
||||
_post_process(env, p_cam_projection);
|
||||
|
@ -1793,6 +1817,7 @@ void RasterizerSceneForwardRD::set_time(double p_time) {
|
|||
}
|
||||
|
||||
RasterizerSceneForwardRD::RasterizerSceneForwardRD(RasterizerStorageRD *p_storage) {
|
||||
singleton = this;
|
||||
storage = p_storage;
|
||||
|
||||
/* SHADER */
|
||||
|
|
|
@ -194,6 +194,19 @@ class RasterizerSceneForwardRD : public RasterizerSceneRD {
|
|||
bool using_vct_gi = false;
|
||||
};
|
||||
|
||||
/* Push Constant */
|
||||
|
||||
struct PushConstant {
|
||||
uint32_t reflection_probe_count;
|
||||
uint32_t omni_light_count;
|
||||
uint32_t spot_light_count;
|
||||
uint32_t decal_count;
|
||||
float reflection_probe_indices[4];
|
||||
float omni_light_indices[4];
|
||||
float spot_light_indices[4];
|
||||
float decal_indices[4];
|
||||
};
|
||||
|
||||
/* Framebuffer */
|
||||
|
||||
struct RenderBufferDataForward : public RenderBufferData {
|
||||
|
|
|
@ -1939,17 +1939,12 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
|
|||
|
||||
for (int i = 0; i < VS::ARRAY_WEIGHTS; i++) {
|
||||
|
||||
if (!(p_input_mask & (1 << i))) {
|
||||
continue; // Shader does not need this, skip it
|
||||
}
|
||||
|
||||
RD::VertexDescription vd;
|
||||
RID buffer;
|
||||
vd.location = i;
|
||||
|
||||
if (!(s->format & (1 << i))) {
|
||||
// Shader needs this, but it's not provided by this surface
|
||||
// Create a default attribue using the default buffers
|
||||
// Not supplied by surface, use default value
|
||||
buffer = mesh_default_rd_buffers[i];
|
||||
switch (i) {
|
||||
|
||||
|
@ -1986,7 +1981,7 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
|
|||
} break;
|
||||
}
|
||||
} else {
|
||||
//Shader needs this, and it's also provided
|
||||
//Supplied, use it
|
||||
|
||||
vd.offset = stride;
|
||||
vd.stride = 1; //mark that it needs a stride set
|
||||
|
@ -2072,6 +2067,10 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
|
|||
}
|
||||
}
|
||||
|
||||
if (!(p_input_mask & (1 << i))) {
|
||||
continue; // Shader does not need this, skip it
|
||||
}
|
||||
|
||||
attributes.push_back(vd);
|
||||
buffers.push_back(buffer);
|
||||
}
|
||||
|
@ -2436,6 +2435,13 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In
|
|||
}
|
||||
}
|
||||
|
||||
VS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
|
||||
|
||||
if (mesh_owner.owns(p_rid)) {
|
||||
return VS::INSTANCE_MESH;
|
||||
}
|
||||
return VS::INSTANCE_NONE;
|
||||
}
|
||||
void RasterizerStorageRD::update_dirty_resources() {
|
||||
_update_queued_materials();
|
||||
}
|
||||
|
|
|
@ -485,7 +485,15 @@ public:
|
|||
return mesh->material_cache.ptr();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void mesh_get_arrays_primitive_and_format(RID p_mesh, uint32_t p_surface_index, uint32_t p_input_mask, VS::PrimitiveType &r_primitive, RID &r_vertex_array_rd, RID &r_index_array_rd, RD::VertexFormatID &r_vertex_format) {
|
||||
_FORCE_INLINE_ VS::PrimitiveType mesh_surface_get_primitive(RID p_mesh, uint32_t p_surface_index) {
|
||||
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
||||
ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX);
|
||||
ERR_FAIL_INDEX_V(p_surface_index, mesh->surface_count, VS::PRIMITIVE_MAX);
|
||||
|
||||
return mesh->surfaces[p_surface_index]->primitive;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void mesh_surface_get_arrays_and_format(RID p_mesh, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RID &r_index_array_rd, RD::VertexFormatID &r_vertex_format) {
|
||||
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
||||
ERR_FAIL_COND(!mesh);
|
||||
ERR_FAIL_INDEX(p_surface_index, mesh->surface_count);
|
||||
|
@ -772,10 +780,7 @@ public:
|
|||
Size2 render_target_get_size(RID p_render_target);
|
||||
RID render_target_get_rd_framebuffer(RID p_render_target);
|
||||
|
||||
VS::InstanceType get_base_type(RID p_rid) const {
|
||||
|
||||
return VS::INSTANCE_NONE;
|
||||
}
|
||||
VS::InstanceType get_base_type(RID p_rid) const;
|
||||
|
||||
bool free(RID p_rid);
|
||||
|
||||
|
|
|
@ -65,6 +65,7 @@ void RenderPipelineVertexFormatCacheRD::setup(RID p_shader, RD::RenderPrimitive
|
|||
ERR_FAIL_COND(p_shader.is_null());
|
||||
_clear();
|
||||
shader = p_shader;
|
||||
input_mask = RD::get_singleton()->shader_get_vertex_input_attribute_mask(p_shader);
|
||||
render_primitive = p_primitive;
|
||||
rasterization_state = p_rasterization_state;
|
||||
multisample_state = p_multisample;
|
||||
|
@ -82,11 +83,13 @@ void RenderPipelineVertexFormatCacheRD::update_shader(RID p_shader) {
|
|||
void RenderPipelineVertexFormatCacheRD::clear() {
|
||||
_clear();
|
||||
shader = RID(); //clear shader
|
||||
input_mask = 0;
|
||||
}
|
||||
|
||||
RenderPipelineVertexFormatCacheRD::RenderPipelineVertexFormatCacheRD() {
|
||||
version_count = 0;
|
||||
versions = NULL;
|
||||
input_mask = 0;
|
||||
}
|
||||
|
||||
RenderPipelineVertexFormatCacheRD::~RenderPipelineVertexFormatCacheRD() {
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
class RenderPipelineVertexFormatCacheRD {
|
||||
|
||||
RID shader;
|
||||
uint32_t input_mask;
|
||||
|
||||
RD::FramebufferFormatID framebuffer_format;
|
||||
RD::RenderPrimitive render_primitive;
|
||||
|
@ -75,6 +76,9 @@ public:
|
|||
return _generate_version(p_vertex_format_id, p_framebuffer_format_id);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t get_vertex_input_mask() const {
|
||||
return input_mask;
|
||||
}
|
||||
void clear();
|
||||
RenderPipelineVertexFormatCacheRD();
|
||||
~RenderPipelineVertexFormatCacheRD();
|
||||
|
|
|
@ -8,6 +8,9 @@
|
|||
VERSION_DEFINES
|
||||
/* clang-format on */
|
||||
|
||||
#include "scene_forward_inc.glsl"
|
||||
|
||||
|
||||
/* INPUT ATTRIBS */
|
||||
|
||||
layout(location = 0) in vec3 vertex_attrib;
|
||||
|
@ -33,25 +36,24 @@ layout(location = 6) in uvec4 bone_attrib; // always bound, even if unused
|
|||
|
||||
/* Varyings */
|
||||
|
||||
out vec3 vertex_interp;
|
||||
out vec3 normal_interp;
|
||||
layout(location = 0) out vec3 vertex_interp;
|
||||
layout(location = 1) out vec3 normal_interp;
|
||||
|
||||
#if defined(COLOR_USED)
|
||||
out vec4 color_interp;
|
||||
layout(location = 2) out vec4 color_interp;
|
||||
#endif
|
||||
|
||||
#if defined(UV_USED)
|
||||
layout(location = 3) out vec4 uv_interp;
|
||||
#endif
|
||||
|
||||
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
|
||||
out vec2 uv_interp;
|
||||
#endif
|
||||
|
||||
//uv2 may be used for lightmapping, so always pass.
|
||||
#if !defined(MODE_RENDER_DEPTH)
|
||||
out vec2 uv2_interp;
|
||||
layout(location = 4) out vec2 uv2_interp;
|
||||
#endif
|
||||
|
||||
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
|
||||
out vec3 tangent_interp;
|
||||
out vec3 binormal_interp;
|
||||
layout(location = 5) out vec3 tangent_interp;
|
||||
layout(location = 6) out vec3 binormal_interp;
|
||||
#endif
|
||||
|
||||
#ifdef USE_MATERIAL_UNIFORMS
|
||||
|
@ -152,7 +154,7 @@ VERTEX_SHADER_CODE
|
|||
binormal = modelview_normal * binormal;
|
||||
tangent = modelview_normal * tangent;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
//using world coordinates
|
||||
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
|
||||
|
@ -184,7 +186,7 @@ VERTEX_SHADER_CODE
|
|||
#endif //MODE_RENDER_DEPTH
|
||||
|
||||
#ifdef USE_OVERRIDE_POSITION
|
||||
gl_Position = position;
|
||||
gl_Position = position;;
|
||||
#else
|
||||
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
|
||||
#endif
|
||||
|
@ -201,29 +203,30 @@ VERTEX_SHADER_CODE
|
|||
VERSION_DEFINES
|
||||
/* clang-format on */
|
||||
|
||||
#include "scene_forward_inc.glsl"
|
||||
|
||||
/* Varyings */
|
||||
|
||||
layout(location = 0) in vec3 vertex_interp;
|
||||
layout(location = 1) in vec3 normal_interp;
|
||||
|
||||
#if defined(COLOR_USED)
|
||||
in vec4 color_interp;
|
||||
layout(location = 2) in vec4 color_interp;
|
||||
#endif
|
||||
|
||||
#if defined(UV_USED)
|
||||
in vec2 uv_interp;
|
||||
layout(location = 3) in vec4 uv_interp;
|
||||
#endif
|
||||
|
||||
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
|
||||
in vec2 uv2_interp;
|
||||
layout(location = 4) in vec2 uv2_interp;
|
||||
#endif
|
||||
|
||||
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
|
||||
in vec3 tangent_interp;
|
||||
in vec3 binormal_interp;
|
||||
layout(location = 5) in vec3 tangent_interp;
|
||||
layout(location = 6) in vec3 binormal_interp;
|
||||
#endif
|
||||
|
||||
in highp vec3 vertex_interp;
|
||||
in vec3 normal_interp;
|
||||
|
||||
//defines to keep compatibility with vertex
|
||||
|
||||
#define world_matrix instance_data.transform;
|
||||
|
@ -583,11 +586,9 @@ void main() {
|
|||
vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size;
|
||||
#endif
|
||||
|
||||
#if defined(SSS_USED)
|
||||
float sss_strength = 0.0;
|
||||
#endif
|
||||
|
||||
#define
|
||||
|
||||
{
|
||||
/* clang-format off */
|
||||
|
||||
|
@ -680,7 +681,7 @@ FRAGMENT_SHADER_CODE
|
|||
const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
|
||||
const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04);
|
||||
vec4 r = roughness * c0 + c1;
|
||||
float ndotv = clamp(dot(normal, eye_vec), 0.0, 1.0);
|
||||
float ndotv = clamp(dot(normal, view), 0.0, 1.0);
|
||||
float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
|
||||
vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
|
||||
|
||||
|
@ -718,7 +719,7 @@ FRAGMENT_SHADER_CODE
|
|||
//nothing happens, so a tree-ssa optimizer will result in no fragment shader :)
|
||||
#else
|
||||
|
||||
specular_light *= reflection_multiplier;
|
||||
specular_light *= scene_data.reflection_multiplier;
|
||||
ambient_light *= albedo; //ambient must be multiplied by albedo at the end
|
||||
|
||||
#if defined(ENABLE_AO)
|
||||
|
@ -742,7 +743,7 @@ FRAGMENT_SHADER_CODE
|
|||
|
||||
#else
|
||||
|
||||
diffuse_buffer = vec4(emission + diffuse_light + ambient_light, sss_strenght);
|
||||
diffuse_buffer = vec4(emission + diffuse_light + ambient_light, sss_strength);
|
||||
specular_buffer = vec4(specular_light, metallic);
|
||||
|
||||
#endif
|
||||
|
@ -752,7 +753,8 @@ FRAGMENT_SHADER_CODE
|
|||
#ifdef USE_NO_SHADING
|
||||
frag_color = vec4(albedo, alpha);
|
||||
#else
|
||||
frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);
|
||||
//frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);
|
||||
frag_color = vec4(1.0);
|
||||
|
||||
#endif //USE_NO_SHADING
|
||||
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
|
||||
/* Set 0 Scene data, screen and sources (changes the least) */
|
||||
|
||||
layout(set=0,location=1) uniform texture2D depth_buffer;
|
||||
layout(set=0,location=2) uniform texture2D color_buffer;
|
||||
layout(set=0,location=3) uniform texture2D normal_buffer;
|
||||
layout(set=0,binding=1) uniform texture2D depth_buffer;
|
||||
layout(set=0,binding=2) uniform texture2D color_buffer;
|
||||
layout(set=0,binding=3) uniform texture2D normal_buffer;
|
||||
|
||||
layout(set=0,binding=4,std140) uniform SceneData {
|
||||
|
||||
|
@ -105,19 +105,23 @@ layout(set = 1, binding = 1) uniform textureBuffer skeleton_bones;
|
|||
|
||||
layout(push_constant, binding = 0, std430) uniform DrawData {
|
||||
//used in forward rendering, 16 bits indices, max 8
|
||||
uint reflection_probe_count;
|
||||
uint omni_light_count;
|
||||
uint spot_light_count;
|
||||
uint decal_count;
|
||||
uvec4 reflection_probe_indices;
|
||||
uvec4 omni_light_indices;
|
||||
uvec4 spot_light_indices;
|
||||
uvec4 decal_indices;
|
||||
} draw_data;
|
||||
|
||||
layout(set = 3 binding = 0, std140) uniform InstanceData {
|
||||
layout(set = 3, binding = 0, std140) uniform InstanceData {
|
||||
mat4 transform;
|
||||
mat3 normal_transform;
|
||||
uint flags;
|
||||
uint pad0;
|
||||
uint pad0;
|
||||
uint pad0;
|
||||
uint pad1;
|
||||
uint pad2;
|
||||
} instance_data;
|
||||
|
||||
layout(set = 3, binding = 1) uniform textureBuffer multimesh_transforms;
|
||||
|
|
|
@ -63,6 +63,7 @@ static Transform2D _canvas_get_transform(VisualServerViewport::Viewport *p_viewp
|
|||
}
|
||||
|
||||
void VisualServerViewport::_draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
|
||||
|
||||
Ref<ARVRInterface> arvr_interface;
|
||||
if (ARVRServer::get_singleton() != NULL) {
|
||||
arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
|
||||
|
@ -95,7 +96,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
|
|||
}
|
||||
}
|
||||
|
||||
bool can_draw_3d = !VSG::scene->camera_owner.owns(p_viewport->camera);
|
||||
bool can_draw_3d = VSG::scene->camera_owner.owns(p_viewport->camera);
|
||||
|
||||
if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) {
|
||||
if (p_viewport->transparent_bg) {
|
||||
|
|
|
@ -935,11 +935,6 @@ Error VisualServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_
|
|||
elem_size *= sizeof(float);
|
||||
}
|
||||
|
||||
if (elem_size == 6) {
|
||||
//had to pad
|
||||
elem_size = 8;
|
||||
}
|
||||
|
||||
} break;
|
||||
case VS::ARRAY_NORMAL: {
|
||||
|
||||
|
|
Loading…
Reference in New Issue