Add mono audio support to WASAPI
This commit is contained in:
parent
1becfea37c
commit
8d010b44c1
|
@ -480,6 +480,14 @@ Error AudioDriverWASAPI::init_output_device(bool p_reinit) {
|
|||
}
|
||||
|
||||
switch (audio_output.channels) {
|
||||
case 1: // Mono
|
||||
case 3: // Surround 2.1
|
||||
case 5: // Surround 5.0
|
||||
case 7: // Surround 7.0
|
||||
// We will downmix as required.
|
||||
channels = audio_output.channels + 1;
|
||||
break;
|
||||
|
||||
case 2: // Stereo
|
||||
case 4: // Surround 3.1
|
||||
case 6: // Surround 5.1
|
||||
|
@ -499,7 +507,7 @@ Error AudioDriverWASAPI::init_output_device(bool p_reinit) {
|
|||
input_position = 0;
|
||||
input_size = 0;
|
||||
|
||||
print_verbose("WASAPI: detected " + itos(channels) + " channels");
|
||||
print_verbose("WASAPI: detected " + itos(audio_output.channels) + " channels");
|
||||
print_verbose("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
|
||||
|
||||
return OK;
|
||||
|
@ -746,6 +754,19 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
|
|||
for (unsigned int i = 0; i < write_frames * ad->channels; i++) {
|
||||
ad->write_sample(ad->audio_output.format_tag, ad->audio_output.bits_per_sample, buffer, i, ad->samples_in.write[write_ofs++]);
|
||||
}
|
||||
} else if (ad->channels == ad->audio_output.channels + 1) {
|
||||
// Pass all channels except the last two as-is, and then mix the last two
|
||||
// together as one channel. E.g. stereo -> mono, or 3.1 -> 2.1.
|
||||
unsigned int last_chan = ad->audio_output.channels - 1;
|
||||
for (unsigned int i = 0; i < write_frames; i++) {
|
||||
for (unsigned int j = 0; j < last_chan; j++) {
|
||||
ad->write_sample(ad->audio_output.format_tag, ad->audio_output.bits_per_sample, buffer, i * ad->audio_output.channels + j, ad->samples_in.write[write_ofs++]);
|
||||
}
|
||||
int32_t l = ad->samples_in.write[write_ofs++];
|
||||
int32_t r = ad->samples_in.write[write_ofs++];
|
||||
int32_t c = (int32_t)(((int64_t)l + (int64_t)r) / 2);
|
||||
ad->write_sample(ad->audio_output.format_tag, ad->audio_output.bits_per_sample, buffer, i * ad->audio_output.channels + last_chan, c);
|
||||
}
|
||||
} else {
|
||||
for (unsigned int i = 0; i < write_frames; i++) {
|
||||
for (unsigned int j = 0; j < MIN(ad->channels, ad->audio_output.channels); j++) {
|
||||
|
|
Loading…
Reference in New Issue