Add project setting for root node auto translate mode

This commit is contained in:
Haoyu Qiu 2024-04-16 10:34:14 +08:00
parent 4728ff30c0
commit 8d1cb7e74c
4 changed files with 8 additions and 3 deletions

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@ -1528,6 +1528,7 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false); GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale"), 0); GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale"), 0);
GLOBAL_DEF_BASIC("internationalization/rendering/root_node_auto_translate", true);
GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000); GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000);

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@ -970,8 +970,8 @@
</methods> </methods>
<members> <members>
<member name="auto_translate_mode" type="int" setter="set_auto_translate_mode" getter="get_auto_translate_mode" enum="Node.AutoTranslateMode" default="0"> <member name="auto_translate_mode" type="int" setter="set_auto_translate_mode" getter="get_auto_translate_mode" enum="Node.AutoTranslateMode" default="0">
Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). See [enum AutoTranslateMode]. Defines if any text should automatically change to its translated version depending on the current locale (for nodes such as [Label], [RichTextLabel], [Window], etc.). Also decides if the node's strings should be parsed for POT generation.
Also decides if the node's strings should be parsed for POT generation. [b]Note:[/b] For the root node, auto translate mode can also be set via [member ProjectSettings.internationalization/rendering/root_node_auto_translate].
</member> </member>
<member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="&quot;&quot;"> <member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="&quot;&quot;">
An optional description to the node. It will be displayed as a tooltip when hovering over the node in the editor's Scene dock. An optional description to the node. It will be displayed as a tooltip when hovering over the node in the editor's Scene dock.

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@ -1436,6 +1436,10 @@
<member name="internationalization/rendering/force_right_to_left_layout_direction" type="bool" setter="" getter="" default="false"> <member name="internationalization/rendering/force_right_to_left_layout_direction" type="bool" setter="" getter="" default="false">
Force layout direction and text writing direction to RTL for all controls. Force layout direction and text writing direction to RTL for all controls.
</member> </member>
<member name="internationalization/rendering/root_node_auto_translate" type="bool" setter="" getter="" default="true">
If [code]true[/code], root node will use [constant Node.AUTO_TRANSLATE_MODE_ALWAYS], otherwise [constant Node.AUTO_TRANSLATE_MODE_DISABLED] will be used.
[b]Note:[/b] This property is only read when the project starts. To change the auto translate mode at runtime, set [member Node.auto_translate_mode] of [member SceneTree.root] instead.
</member>
<member name="internationalization/rendering/root_node_layout_direction" type="int" setter="" getter="" default="0"> <member name="internationalization/rendering/root_node_layout_direction" type="int" setter="" getter="" default="0">
Root node default layout direction. Root node default layout direction.
</member> </member>

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@ -1752,7 +1752,7 @@ SceneTree::SceneTree() {
root = memnew(Window); root = memnew(Window);
root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242. root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE); root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_ALWAYS); root->set_auto_translate_mode(GLOBAL_GET("internationalization/rendering/root_node_auto_translate") ? Node::AUTO_TRANSLATE_MODE_ALWAYS : Node::AUTO_TRANSLATE_MODE_DISABLED);
root->set_name("root"); root->set_name("root");
root->set_title(GLOBAL_GET("application/config/name")); root->set_title(GLOBAL_GET("application/config/name"));